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Matt
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PostSubject: Re: Getting started.   Mon Aug 23, 2010 9:50 am

Im in Perth for the week can you please get onto him JD and confirm he can be there for the first session.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Physicist
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PostSubject: Re: Getting started.   Mon Aug 23, 2010 5:02 pm

I'm on it!


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PostSubject: Re: Getting started.   Wed Aug 25, 2010 10:43 am

matty whats the plan for how frequent the sessions will be? and roughly how many?

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Matt
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PostSubject: Re: Getting started.   Wed Aug 25, 2010 11:42 am

gaz wrote:
matty whats the plan for how frequent the sessions will be? and roughly how many?


I want to play every 2 weeks or so if possible.

And its hard to anticipate how many sessions but i am expecting between 5 and 10.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Chris
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PostSubject: Re: Getting started.   Sun Sep 26, 2010 4:36 am

I used the character generator to make a random character, as follows:

Name: Narcia
Homeworld: Forge World
Gender: Female
Career: Tech-Priest
Rank: Technographer
Start Package: None

WS: 28 BS: 38
S: 35 T: 39
Ag: 29 Int: 39
Per: 31 WP: 33
Fellowship: 32 Wounds: 12

Fate Points: 1 Thrones: 156
Insanity Pts: 0 Starting XP: 1000
Corruption Pts: 0

Build: Scrawny Skin Color: Dark
Hair Color: Grey Eye Color: Blue
Age: 17

Quirk: You have a nervous tick.
Point of Origin: Minor Forge World
Divination: The wise man learns from the deaths of others.

Traits: Fit for Purpose, Stranger to the Cult, Credo Omnissiah

Basic Skills: Common Lore (Tech) (Int) and Common Lore (Machine Cult) (Int)

Advanced Skills: Speak Language (Low Gothic) (Int), Tech-Use (Int), Literacy (Int), Secret Tongue (Tech) (Int), Trade (Scrimshawer) (Ag)

Talents: Technical Knock, Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Electric Graft Use

Gear: metal staff, las pistol and 1 charge pack, las carbine and 1 charge pack, knife, flak vest, glow lamp, data-slate, Mechanicus robes and vestments (Good Quality Clothing), spare parts (power cells, wires, chronometers etc), vial of Sacred Machine Oil, Mechanicus implants, lucky cog (memento), bag of red sand (memento)

Special Qualities: None

Family: Your mother's name is Gaia. She walks the path of the Tech-Priest. Your father's name is Havelock. He walks the path of the Adept. Your sister's name is Luck. She walks the path of the Guardsman. Your sister's name was Blaze. She walked the path of the Guardsman. She is deceased.
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Matt
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PostSubject: Re: Getting started.   Sun Sep 26, 2010 4:55 am

Chris wrote:
I used the character generator to make a random character, as follows:

Name: Narcia
Homeworld: Forge World
Gender: Female
Career: Tech-Priest
Rank: Technographer
Start Package: None

WS: 28 BS: 38
S: 35 T: 39
Ag: 29 Int: 39
Per: 31 WP: 33
Fellowship: 32 Wounds: 12

Fate Points: 1 Thrones: 156
Insanity Pts: 0 Starting XP: 1000
Corruption Pts: 0

Build: Scrawny Skin Color: Dark
Hair Color: Grey Eye Color: Blue
Age: 17

Quirk: You have a nervous tick.
Point of Origin: Minor Forge World
Divination: The wise man learns from the deaths of others.

Traits: Fit for Purpose, Stranger to the Cult, Credo Omnissiah

Basic Skills: Common Lore (Tech) (Int) and Common Lore (Machine Cult) (Int)

Advanced Skills: Speak Language (Low Gothic) (Int), Tech-Use (Int), Literacy (Int), Secret Tongue (Tech) (Int), Trade (Scrimshawer) (Ag)

Talents: Technical Knock, Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Electric Graft Use

Gear: metal staff, las pistol and 1 charge pack, las carbine and 1 charge pack, knife, flak vest, glow lamp, data-slate, Mechanicus robes and vestments (Good Quality Clothing), spare parts (power cells, wires, chronometers etc), vial of Sacred Machine Oil, Mechanicus implants, lucky cog (memento), bag of red sand (memento)

Special Qualities: None

Family: Your mother's name is Gaia. She walks the path of the Tech-Priest. Your father's name is Havelock. He walks the path of the Adept. Your sister's name is Luck. She walks the path of the Guardsman. Your sister's name was Blaze. She walked the path of the Guardsman. She is deceased.

As stated no class double ups,

Doc is already a tech priest

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Chris
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PostSubject: Re: Getting started.   Sun Sep 26, 2010 5:26 am

ahhhh right, one momento

Didn't see it in the first post

Here we go, round two with the random Psyker!

Name: Zekka
Homeworld: Void Born
Gender: Female
Career: Imperial Psyker
Rank: Sanctionite
Start Package: Living Nightmare

WS: 36 BS: 28
S: 21 T: 27
Ag: 36 Int: 42
Per: 41 WP: 53
Fellowship: 33 Wounds: 8

Fate Points: 3 Thrones: 36
Insanity Pts: 4 Starting XP: 1000
Corruption Pts: 0

Build: Spindly Skin Color: Fair
Hair Color: Auburn Eye Color: Black
Age: 23

Quirk: You are bald.
Ship Tradition: War Ship
Divination: Be a boon to your brothers and bane to your enemies.

Traits: Charmed, Ill-Omened, Shipwise, Void Accustomed, Sanctioned Psyker, Unreadable Mind

Basic Skills: Navigation (Stellar) (Int) (Shipwise), Pilot (Starcraft) (Ag) (Shipwise)

Advanced Skills: Speak Language (Ship Dialect) (Int), Speak Language (Low Gothic) (Int), Psyniscience (Per), Invocation (WP), Literacy (Int), Trade (Merchant) (Fel)

Talents: Melee Weapons Training (Primitive), Pistol Weapons Training (Las), Resistance (Psychic Powers)

Gear: staff, knife (psykana mercy blade), quilted vest, tatty robe (Poor Quality Clothing), Flak Jacket, Psy-Focus, sanctioning brand, sword, book of Imperial saints, compact las pistol and 3 charge pack, mirror (memento), cracked looking glass (memento)

Special Qualities: You have a Psy Rating of 2.

Family: Your mother's name was Spike. She walked the path of the Imperial Psyker. She is deceased. Your father's name is Barak. He walks the path of the Scum. Your brother's name was Quarl. He walked the path of the Imperial Psyker. He is deceased. Your brother's name is Barak. He walks the path of the Scum.


Last edited by Chris on Wed Sep 29, 2010 1:55 pm; edited 7 times in total
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Matt
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PostSubject: Re: Getting started.   Sun Sep 26, 2010 6:21 am

yeah that looks fine tho has it had the exp spent on it and what powers does it have?

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Chris
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PostSubject: Re: Getting started.   Sun Sep 26, 2010 6:29 am

I'm grabbing a copy of the book today to spend the XP+Get powers. will be done by tonight
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Matt
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PostSubject: Re: Getting started.   Sun Sep 26, 2010 7:10 am

meh it can wait till next saturday if you want.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Chris
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PostSubject: Re: Getting started.   Mon Sep 27, 2010 2:40 pm

Minor Psychic Powers (Half WP Rounding Up):
A Willpower of 53 means I know nearly minor psychic power with the purchase of Psy Rating 2.
Bigtime Psychic Powers come with Psy Rating 3.



EXP Spent:
Living Nightmare (300)
Simple Perception (100)
Simple Willpower (100)
Level to Neonate
Intermediate Willpower (250)
Psy Rating 2 (200)
50 Exp remains!



Last edited by Chris on Wed Sep 29, 2010 1:55 pm; edited 3 times in total
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gaz
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PostSubject: Re: Getting started.   Tue Sep 28, 2010 2:12 pm

Will power 63!!!!

how did that happen?
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Matt
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PostSubject: Re: Getting started.   Wed Sep 29, 2010 12:53 pm

gaz wrote:
Will power 63!!!!

how did that happen?

Yeah gaz makes a good point,

i can see a WP of 60 providing you rolled a 20 for your will power stat during generation but that still doesnt explain 63?

I all so can't see where you have spent the 300xp it costs to buy the living night mare template?

are you getting all Shamus up in this bitch?

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Chris
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PostSubject: Re: Getting started.   Wed Sep 29, 2010 1:53 pm

whoa whoa I did fuck up. completely my bad. For some reason I put the Simple and Intermediate as 10 not 5. was retarded and thought 10 each instead of total ten. Also didn't realize that Living Nightmare cost exp, shit will be adjusted

Also, adjusted Simple Int and Per gains on behalf of the 10 fuckup. Proceed as usual.

Changes: Removed Simple Int and Sound Constitution, bringing my int & wounds down. Should be right now.
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