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Matt
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PostSubject: Session 2   Sun 5 Sep 2010 - 10:12

Ok Guys here is the sign up for the next session.

At the moment we will pencil it in for Saturday the 18th of September.

At my house again starting at 6pm

Please let me know you're availability asap.

No man that died in the Emperor's service died in vain.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
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Physicist
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PostSubject: Re: Session 2   Sun 5 Sep 2010 - 11:04

I'm in.

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gaz
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PostSubject: Re: Session 2   Sun 5 Sep 2010 - 12:15

i'm in also
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Lansirlot
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PostSubject: Re: Session 2   Wed 8 Sep 2010 - 17:14

18th is a goer for me.

Also, I just saw The Expendables.

Drum-fed Combat Shotgun. I WANT ONE!!!

I seriously do not care what it costs me to get one, money, missions, XP, whatever.

I WANT ONE!!!

Also, was good to meet you Doc, fun roleplaying with you. Good session Matt, loved your work. See you all soon.
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PostSubject: Re: Session 2   Wed 8 Sep 2010 - 20:09

Good to hear you had fun.

And as for the drum fed auto shoty well, if its out there then gunmetal city would be the place to find it.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Session 2   Thu 9 Sep 2010 - 12:55

Dear Chris,

Stop lurking and tell me if you are going to play or not or i will rape you in the mouth.

love Matt.

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-The Glyphstone
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Doctari9
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PostSubject: Re: Session 2   Thu 9 Sep 2010 - 18:53

i'm in, 'twas fun, by the way the us army has a belt fed, tripod mounted, full auto grenade launcher with a 60 round per minute fire rate. could also be fun
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PostSubject: Re: Session 2   Thu 9 Sep 2010 - 20:38

Matt wrote:
Dear Chris,

Stop lurking and tell me if you are going to play or not or i will rape you in the mouth.

love Matt.

I will tell you as soon as my boss puts up rosters
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PostSubject: Re: Session 2   Fri 10 Sep 2010 - 11:22

Chris wrote:
Matt wrote:
Dear Chris,

Stop lurking and tell me if you are going to play or not or i will rape you in the mouth.

love Matt.

I will tell you as soon as my boss puts up rosters

You're boss is going to make you work after 6 on a Saturday?


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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Lansirlot
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PostSubject: Re: Session 2   Sun 12 Sep 2010 - 11:18

I was talking with a mate who is into warhammer and he's seen the Expendables, too. He reckons that this drum-fed thingy is probably the real-world equivalent of a Bolter: now, from my Space Crusade memories, bolters weren't quite that savage. So I looked up the weaponry in Dark Heresy and yeah, the description of it is very close, but in Dark Heresy anything Bolt is Imperium-only.

The combat shotgun entry describes that they are usually drum-fed anyhow, and as they come under the SP range, that is the one I'll go for. The description also is very close to the weapon I saw in the film; I assume the more gory effects come from the types of rounds used. So yes, Matt, Gunmetal City is the place to be. Assuming I survive my current mission/quest/thing then I'll hunt down the best gunsmiths and spend time finding a nice reliable accurate model.

Doc - I agree it could be fun, but who's gunna carry the bastard? As it is I'll probably have to make up a sling for the shottie. If we had a vehicle of our own we could store shit in, etc, that would work - could even put a mount on top of it.
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PostSubject: Re: Session 2   Wed 15 Sep 2010 - 12:18

Just as a ref Lance, Bolters are like an assault rifle that fires mini RPG's at high valocity.

When it comes to brutal by fluff it doesn't get much higher then then the bolter.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Session 2   Wed 15 Sep 2010 - 12:29

All so Christian,

Have you figured out if your are coming or not?

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Session 2   Fri 17 Sep 2010 - 10:40

Doctari9 wrote:
i'm in, 'twas fun, by the way the us army has a belt fed, tripod mounted, full auto grenade launcher with a 60 round per minute fire rate. could also be fun


_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Lansirlot
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PostSubject: Re: Session 2   Sat 18 Sep 2010 - 0:09

LOL yes I have seen that picture at James' house. Awesome.

Also, I doubt the velocity of normal rounds wouldn't do the damage I saw this fricken weapon do to those poor bastards in the movie. I assume some kind of hollowpoint or explosive rounds tore those guys in half and pulped heads. Will have to figure it out.

I heard from Gaz he may not be joining us this session. Are we still on?
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PostSubject: Re: Session 2   Sat 18 Sep 2010 - 8:15

ahh thats news to me?!

When did he say that?

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Session 2   Sat 18 Sep 2010 - 10:14

Spoke to Gaz, he said he should still be coming.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Lansirlot
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PostSubject: Re: Session 2   Sat 18 Sep 2010 - 16:48

No worries, spoke to Gaz, he is definitely coming along with me tonight.

I assume we should rock up around 7pm, so that's what we're aiming for.

Any changes, lemme know.
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PostSubject: Re: Session 2   Sat 18 Sep 2010 - 18:07

As a point of note, usually we have a meet time of 18:00 and a start time of 19:00. It's to get settled and bullshit out of the way. Just so we know.

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Ignore as I am a retard


Hornet wrote:
I'm literally gagging for one.


Hornet wrote:
Shamus of the prolapsed anus perhaps


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Matt
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PostSubject: Re: Session 2   Sun 19 Sep 2010 - 10:06

Good Session guys!

Gaz and JD had located some clues through some aggresive bureaucracy, if they are useful or not remains to be seen.

And Lance has learned that nothing ruins an evening stroll through the sump pits like a las wound to the chest.


EXP

Gaz - 200

JD - 220

Lance - 180


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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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