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Matt
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PostSubject: House Rules   Thu Oct 21, 2010 12:54 pm

This post will be set aside for listing the house rules please feel free to make comment in the thread.

I will post to notify of updates.


Victory Conditions:
 

Rounds:
 

Events!:
 

Points per Battle:
 

Scenarios:
 

Fixed Buildings:
 

Land Tax:
 

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone


Last edited by Matt on Fri May 29, 2015 4:37 am; edited 9 times in total
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Matt
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PostSubject: Re: House Rules   Fri Oct 22, 2010 12:42 am

Ok people give me your thoughts on round rotations.

How long should rounds go for?

1 week per round like last time?

2 or 3 weeks per round?

4 weeks even?

Personally i think a round ever week was a bit much but i am undecided on if a 2 week gap or a 3 week gap would be better.

Ok post your thoughts ASAP please.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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I ate all your bees!
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PostSubject: Re: House Rules   Fri Oct 22, 2010 8:53 am

i reckon every 2 weeks we have a campaign night. where we figure out the rounds events and people can play there games if they like.

i reckon if there is a lot of players, we should have teams. there are a few benefits i can see. if people can make it to a camp night there team mate can fill in. it will reduce the number of over all tiles required.

we can have the campaign nights at our place. we should have 2 gaming tables soon, room for more and all are welcome!

i have all the tiles and flags and things.

pants play?

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gaz
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PostSubject: Re: House Rules   Fri Oct 22, 2010 9:44 am

that was me, logged in as anna
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Matt
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PostSubject: Re: House Rules   Fri Oct 22, 2010 10:30 am

gaz wrote:
that was me, logged in as anna

Yeah 2 weeks may be a goer.

With regards to the teams thing, would both people play in the games? Would they be two army games?

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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gaz
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PostSubject: Re: House Rules   Fri Oct 22, 2010 11:45 pm

it would be up to the players, a game could be 2 vs 2. or 2 vs 1. splitting the points obviously. it would make the games different.

but the big advantage is when some can't make it to the campaign night or play a game, their team mate can. which would make the campaign run smoother.

not every one needs to be in a team, it would help those who have limited availability.


that was the other thing, it would reduce the over all games that need to be played each round.

anyway just an idea.
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HappyNoodleBoy
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PostSubject: Re: House Rules   Sun Oct 24, 2010 10:23 am

how many points did you decide on?

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Matt
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PostSubject: Re: House Rules   Tue Oct 26, 2010 11:06 am

Small update.

Points and scenarios.

If you have any other scenarios you think should be added to the list please post them.

Can sombody all so please show mike how a spoiler works.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: House Rules   Tue Oct 26, 2010 12:15 pm

I showed him Razz
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