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 Character Gen session 12/8/2011

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Matt
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PostSubject: Character Gen session 12/8/2011   Thu Aug 04, 2011 4:36 am

Character Gen Session

Friday 12/8/2011

Ok starting at around 6pm at my place.

I dont need everyone there at 6 tho if you get there when you can say before midnight that would be fine.

The aim of the night is to get as many characters generated as possible and all so have a bit of a play around with the mechanics so people get some idea of how the game plays.

If you are interested in coming please post here and all so add an estimated time that you will arrive.

"If it ain’t one thing in this piss hole of a town it’s another!"
- Sheriff Earl Hicks

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
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PostSubject: Re: Character Gen session 12/8/2011   Thu Aug 04, 2011 4:43 am

I'm in! I finish work at 9pm so I'll stop past after that.

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PostSubject: Re: Character Gen session 12/8/2011   Thu Aug 04, 2011 1:10 pm

As I sead in the deadlands section can I organise a time next week before the 12th to go through character gen with you Matty?
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Matt
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PostSubject: Re: Character Gen session 12/8/2011   Fri Aug 05, 2011 3:30 am

Not a problem Shamus we will set something up.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Character Gen session 12/8/2011   Fri Aug 05, 2011 10:46 am

12th should be good, not sure on time, will advise you closer to then.

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PostSubject: Re: Character Gen session 12/8/2011   Mon Aug 08, 2011 5:53 pm

long time no talk all.
i have been in a wonderful land of fire and brimstone the last few months.
anyway, i see only 3 have put their name here so i will simply do the same.
Daniel Mulconry
i shall do what i can to meet up with jd to catch a tail to follow.
be good to see everyone again.
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PostSubject: Re: Character Gen session 12/8/2011   Tue Aug 09, 2011 8:27 am

Hi Dan,

See if you can do some reading and get a few ideas in your head about what you would be interested in playing.


As i side note for people i spoke to Clem and my Bro and aparently they will be there on friday night as well.

NOTE:
If you want electronic copies of the books bring a mem stick on Friday and i will give them too you!

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Character Gen session 12/8/2011   Thu Aug 11, 2011 10:00 am

Hey Mattocles. Can I come around next Thursday afternoon/evening to write my character with you please.
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Matt
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PostSubject: Re: Character Gen session 12/8/2011   Thu Aug 11, 2011 10:22 am

yeah sure

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-The Glyphstone
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PostSubject: Re: Character Gen session 12/8/2011   Thu Aug 11, 2011 4:31 pm

im in ill probs be there 930ish with van pelt
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Matt
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PostSubject: Re: Character Gen session 12/8/2011   Fri Aug 12, 2011 3:18 am

No dramas YoYo

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-The Glyphstone
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PostSubject: Re: Character Gen session 12/8/2011   Fri Aug 12, 2011 3:43 am

clem and I will try get there at 6, I have finally added the link to this site on my desktop so i will try keep up to date and post shit a little more frequently
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PostSubject: Re: Character Gen session 12/8/2011   Fri Aug 12, 2011 5:03 am

Thanks Tim, that should give us time to get your 2 characters generated before the others turn up.

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-The Glyphstone
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PostSubject: Re: Character Gen session 12/8/2011   Fri Aug 12, 2011 7:29 am

hey matty, I am sorry, but i will be unable to attend tonight. Would you be available on monday after work instead?

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PostSubject: Re: Character Gen session 12/8/2011   Fri Aug 12, 2011 8:43 am

sure any any time after say 7:30

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Character Gen session 12/8/2011   Sat Aug 13, 2011 6:40 am

Ok thanks to everybody who showed up last night and looks like we got some interesting characters in the mix.

Congratulations to Tim for wining the little mini game (by default), I realise there wasn't much rp involved in it but as i said it was really about showing you guys how deadly the combat can be. Also as a side note in hindsight i have realised we did a few things wrong (like weapons with speed 2 take 2 cards tho shoot which is most rifles) also the way the dynamite works and a couple of other things but we can work on that.

Ok where de we go from here?

Well Next Friday the 19th i am going to put the sign up post for the first session which at this stage looks like it will be on the 27th. There will be five spots at the table and they will go first come first serve to people signing up. How ever there will be a preferance to people who;

a. have there character info topic started in THIS section
b. people who have sent me a character history.

So that means if i put the sign up post and i get responses in this order from player "a", "b", "c", "d", "e", "f" and "g" and player "c" and "e" havn't sent me their histories then "f" and "g" will get spots in the game over them even tho they signed up later.

If we start having issues with players having to miss games to often due too lack of spots i will come up with a fair solution but for the first session thats how it is going to be.

Ok guys feel free to ask any questions or leave any comments and remember to check the forums regularly for more info.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Character Gen session 12/8/2011   Sat Aug 13, 2011 8:39 am

this one requests your email.
also building new character concept and build.
i will keep the card/dice i got last night and build with those points.
also i have got all books, so i just need to know what books are the ones that tell me what goes where for. pace. ect.

also. joker is not automatic what number you want. its ?d12. you draw another card for its value. Smile


Last edited by angry_dan on Sat Aug 13, 2011 10:06 am; edited 1 time in total (Reason for editing : adding point)
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Matt
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PostSubject: Re: Character Gen session 12/8/2011   Sun Aug 14, 2011 1:30 am

ow ok dan if you want to rebuild do what you gota do then send me the stats.

Is that the case with the jokers is it, well we can sort that out at the start of the first session.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Character Gen session 12/8/2011   Sun Aug 14, 2011 5:02 am

yeah. new character ill keep the old in-case i die or something.
and yes jack is ?d12 then new card and the suit is the trait.
i have been reading plenty.
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PostSubject: Re: Character Gen session 12/8/2011   Sun Aug 14, 2011 5:14 am

yep yep, figure it out and then send me the stats/history.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Character Gen session 12/8/2011   Sun Aug 14, 2011 7:00 am

can i get veteran o' the weird west?
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Matt
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PostSubject: Re: Character Gen session 12/8/2011   Sun Aug 14, 2011 11:48 am

If you so wish, we can do the card draw next time a see you.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Character Gen session 12/8/2011   Mon Aug 15, 2011 9:23 am

I notice in Law Dogs none of the weapons have a speed attached to them. Is it just assumed that all rifles have a speed of two and all pistols a speed of one?
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Matt
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PostSubject: Re: Character Gen session 12/8/2011   Mon Aug 15, 2011 12:04 pm

Hmmmm thats really weird, it does in the physical book.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Character Gen session 12/8/2011   Mon Aug 15, 2011 12:11 pm

I dont think these electonic books are the proper classic books, its weird. They are almost the same but there are subtle differences.

Guess i will have a bit more of a poke around.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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