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Matt
Power house!
Power house!


Posts : 2547
Join date : 2010-01-05

PostSubject: House rules   Tue Aug 09, 2011 12:43 pm

This topic will contain all house rules for this Deadlands games.  

Feel free to ask questions in topic.

Matt's basic creed for the game.:
 

Dice in the box rule: All dice must land within the appointed "Box" to be counted as an official roll.

Rule 1: Marshals decision on a situation is final during game, if you wish to argue about how a rule is interpreted it should be done out of session in the forums.

No excessive Metagaming: Any metagaming will be frowned upon, excessive metagaming will be punished as the Marshal sees fit.

Sign up rule: Each session will have a limited amount of available spots at the table that will be taken first come first served.  Taking a spot will require you signing up in the appropriate thread on the forums.

Arcane Backgrounds: Any players that want an arcane background of any type will be require to have a character history that explains why they have it. For example if you want to play a huckster you will have to have a history detailing where they learnt there skills and so on. The character history will be required before the character can be played.

The carrying gear rule:
Spoiler:
 

_________________


A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone


Last edited by Matt on Fri May 29, 2015 4:50 am; edited 4 times in total
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Matt
Power house!
Power house!


Posts : 2547
Join date : 2010-01-05

PostSubject: Re: House rules   Tue Aug 09, 2011 12:45 pm

Campaign experience guideline
Spoiler:
 

Character Goals.
Spoiler:
 


_________________


A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone


Last edited by Matt on Wed Sep 28, 2011 2:20 am; edited 2 times in total
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Matt
Power house!
Power house!


Posts : 2547
Join date : 2010-01-05

PostSubject: Re: House rules   Tue Aug 09, 2011 12:46 pm

Reserved

_________________


A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
Power house!
Power house!


Posts : 2547
Join date : 2010-01-05

PostSubject: Re: House rules   Tue Aug 09, 2011 12:46 pm

Reserved

_________________


A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
Power house!
Power house!


Posts : 2547
Join date : 2010-01-05

PostSubject: Re: House rules   Mon Sep 05, 2011 3:08 am

Updated with carying gear rule

_________________


A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
Power house!
Power house!


Posts : 2547
Join date : 2010-01-05

PostSubject: Re: House rules   Wed Sep 28, 2011 2:21 am

Updated with Experience and Goals rules.

The goals system might be difficult to understand so I encourage any questions or thoughts to be posted up so we can all get on the same page.

_________________


A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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