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 Round 1 (summer) -STRATIGIC EVENTS-

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gaz
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PostSubject: Round 1 (summer) -STRATIGIC EVENTS-   Mon Sep 05, 2011 10:49 am

Each player can choose 1 event. Once an event has been chosen it can not be chosen by another player.

First in get's first choice, last in gets last choice.

STRATEGIC EVENTS

ALL OR NOTHING
If you win your battle then you get double the empire points. you gets no empire points if you draw or loose the game.

ELITE ARMY
In any battles this campaign turn the minimum core requirement goes from 25% to 10%.

AMBUSH
Select 2 units in your army, these units get a vanguard move this round.

ARCANE KNOWLEDGE
1 wizard you control gains one extra spell.

HEAD HUNTER
You are awarded 100 VP for every enemy character slain during the battle. Additionally you gain 3D6x5 Gold if you slay a general.

BUILDING BOOM
You may place a castle or mine, or upgrade any castle to a city in any tile you control.

LAND GRAB
The first tile you claim this turn only costs 1 empire point not 2.

EFFICIENT REVENUE
You re-roll any 1’s rolled on revenue dice this round.

WAR TAX
Gain 100 Gold to spend on (and only on) your battle this turn. This in not effected by penalties during revenue.

ASSASSIN
After your opponent has deployed their army, you may pick one of their characters and attempt to assassinate them. On a roll of 4+, you inflict D3 Wounds on the character that may not be stopped in any way.

SABOTAGE
Pick one city, castle, or mine belonging to another player and roll a D6. Mines are destroyed on a 2+, castles on a 4+, and cities on a 6.

SPIES
You opponent must deploy their army before you deploy your army, and you get the first turn.

INCITE UNREST
Pick a player, that player loses 4D6x5 from there revenue this turn, to a minimum of 0.

PANTS PLAY
Your opponent for this round has to play the game with no pants on or they receive no empire points or revenue this round.

Reminder you have until Thursday 8th to make your choice
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Matt
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PostSubject: Re: Round 1 (summer) -STRATIGIC EVENTS-   Mon Sep 05, 2011 12:01 pm

Land Grab

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
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Deanskiz
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PostSubject: Re: Round 1 (summer) -STRATIGIC EVENTS-   Mon Sep 05, 2011 1:01 pm

all or nothing!
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Old Man
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PostSubject: Re: Round 1 (summer) -STRATIGIC EVENTS-   Mon Sep 05, 2011 1:41 pm

Spies
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HappyNoodleBoy
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PostSubject: Re: Round 1 (summer) -STRATIGIC EVENTS-   Mon Sep 05, 2011 4:30 pm

Assassin

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PostSubject: Re: Round 1 (summer) -STRATIGIC EVENTS-   Tue Sep 06, 2011 12:21 pm

I'll take Ambush thanks!
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gaz
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PostSubject: Re: Round 1 (summer) -STRATIGIC EVENTS-   Wed Sep 07, 2011 12:40 pm

I'll take Efficient revenue
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Physicist
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PostSubject: Re: Round 1 (summer) -STRATIGIC EVENTS-   Thu Sep 08, 2011 2:31 am

War Tax

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Ignore as I am a retard


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Shamus of the prolapsed anus perhaps


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