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 Session 3 - 24/9/2011 - The Flop

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Matt
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PostSubject: Session 3 - 24/9/2011 - The Flop   Wed 14 Sep 2011 - 21:53

Session 3 – Saturday the 24th of September

6:00pm my place

Signed up;
YoYo
Ryan
Dan
Shamarse
Clem
Tim

Session info

Session 2 ends 15th of April 1876
Session 3 begins 18th of April 1876
You have 2 days to play with.

Game info:
 

If you have anything your planing to do in game either between sessions or next session letting me know as early as possible is to your benifit!


“I like a messy fighter, you may be of use to me... HA!”
-Red Art

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone


Last edited by Matt on Tue 20 Sep 2011 - 13:57; edited 6 times in total
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Tom
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Wed 14 Sep 2011 - 23:15

in
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HappyNoodleBoy
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Wed 14 Sep 2011 - 23:45

I am in.

I am going to spend the two days keeping an ear out for any information on the "demon attack". Well in addition to attending church on the sunday of course. The two nights i will spend in the bar trying to eavesdrop on peoples conversations, in the hope that it will turn up any new information. I will also spend more time trying to comfort the bar maid who witnessed the attack. Hopefully (although i doubt it) she will be able to provide some new information she previously hasn't.

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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Thu 15 Sep 2011 - 4:56

im in.

im going to try and get to the bottom of the claim war that the McLaughlin brothers and the Turner crew have been happening.
i will spend the sunday in church in the confessional admitting my sins and praying Ike lives.
i would like to send word to my superiors of the current events in saint george.
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Thu 15 Sep 2011 - 9:18

I will have 1 session place please, and hold the inconsistant accents and bad puns about pedophilia. Oh wait that last one is my fault.
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Matt
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Thu 15 Sep 2011 - 9:44

angry_dan wrote:
im in.

im going to try and get to the bottom of the claim war that the McLaughlin brothers and the Turner crew have been happening.

Deputy Tommy lets you know that the Turner's and the McLaughlin's have been feuding so long its probably referanced somewhere in the bible. Apparently the supposed claim jump happened so long ago that the Rockies wern't so strong in the region so there isn't even good information on who had rights to what.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Thu 15 Sep 2011 - 10:52

I would like to help the mcloughlan's find a better claim.
To make up for the shooting I want to talk to the boys and offer my assistance.
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Thu 15 Sep 2011 - 11:50

angry_dan wrote:
I would like to help the mcloughlan's find a better claim.
To make up for the shooting I want to talk to the boys and offer my assistance.

You find the McLaughlin's nursing their wounds down at bills during the evening, after listening to your offer the three brothers sit opened mouth staring at you for a moment before bursting into laughter. When they finally recover their composure some what one of the brothers says,

"Look mister, we appreciate your help in that gunfight last night but does a pretty suit wearing dandy like yourself even know the first thing about minin’? Shit mister if good claims were easy to come buy we wouldn’t be wasting our time here drinkin’ this horse piss!”

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Thu 15 Sep 2011 - 13:16

All so if your converting any chips into bountypoints and improving abilities please let me know.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Fri 16 Sep 2011 - 15:15

HappyNoodleBoy wrote:
I am in.

I am going to spend the two days keeping an ear out for any information on the "demon attack". Well in addition to attending church on the sunday of course. The two nights i will spend in the bar trying to eavesdrop on peoples conversations, in the hope that it will turn up any new information. I will also spend more time trying to comfort the bar maid who witnessed the attack. Hopefully (although i doubt it) she will be able to provide some new information she previously hasn't.

Over the two days the story that gets passed around gets more fanciful then you could ever imagine, on the Monday evening you hear one fella telling and old miner that the deamon was 40ft tall, on fire from the tip of his tail to the top of his head and that he bit Stickweeds head off in one go.

Sadie getts hasseled by most on the #1's patrons for the next couple of days about the event, every tin horn and his dog want the story retold and Sadie is looking kind of frazzled by the whole affair. Eventually Sheriff Hicks steps up and says that he will Pistol whip the next son of a bitch who mentions the word Demon or murder in the #1 come hell or high water.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Sat 17 Sep 2011 - 9:38

I would like to spend time getting to know sheriff hicks and try to get a bit more work with him.
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Sat 17 Sep 2011 - 19:08

Tim and I are in
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Sun 18 Sep 2011 - 10:23

I try and find a guarded young maiden who is open to suggestions of sailing around the world and tell her tales of my grand adventures. I offer her some wine to start with and gradually move on to rum. I suggest a romantic walk in the moonlight and we take a stroll down by the docks. We move around the coastline out of site and sit down on the shore with a half empty bottle. I say to her "Might I favour a kiss m'lady"? and then I proceed make my moves on her eventually violating all of her openings with several parts of my anatomy. When I am finished I make some joke about how she went down like a sunken ship, wipe my dick in her hair and leave her drunk on the sand.
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Matt
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Mon 19 Sep 2011 - 8:14

In a town like this Shamus, a guarded young maiden is like finding a diamond in a cow pie.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Mon 19 Sep 2011 - 8:17

angry_dan wrote:
I would like to spend time getting to know sheriff hicks and try to get a bit more work with him.

West - Pursuasion 4d6 /2
Matt carried out 4 launched of one D6 (Image not informed.) :
5 , 1 , 3 , 3

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Mon 19 Sep 2011 - 8:22

Quote :
5

Half that = 3

The Sheriff isnt fond of you, not that he seems to be overly fond of anybody. It seems that the Mayors sugestion that he needed your help has made him even less fond of you then most. You spend a good part Sunday trying "to get to know him" before his temper seems to snap and he says:

"Boy when i need the streets filled with lead i will come find ya but untill then git out from under my boots would ya!"

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Mon 19 Sep 2011 - 9:03

Ok this session is less then a week away. If there are any questions or actions i have yet to answer please let me know.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Mon 19 Sep 2011 - 23:02

would like to point this out as part of my characters Hindrances.

You’ve heard the expression “nice
guys finish last?” There’s some truth to
it. A true gentleman of the West won’t
draw down on an enemy until the foe
draws first. Boot Hill hides the bones of
many of these honorable folks.
Your hero must live by a code of
honor that not everyone else subscribes
to. He treats all women with respect
even if they’re “soiled doves.” He won’t
draw his gun on others who don’t have
their own weapons drawn (unless he’s
seriously outnumbered and even then
he just uses the guns to threaten first).
In a duel, he always lets his opponent
go for her guns first. And he absolutely
refuses to shoot someone in the back,
or take a shot at a foe who’s distracted
(unless he’s in a large firefight).

On the plus side, folks know your
hombre is one of the white hats. You
can add +2 to any negotiations or
friendly persuasion attempts whenever
your character’s honorable reputation is
known and might make a difference.
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Matt
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Tue 20 Sep 2011 - 8:53

angry_dan wrote:

On the plus side, folks know your
hombre is one of the white hats. You
can add +2 to any negotiations or
friendly persuasion attempts whenever
your character’s honorable reputation is
known and might make a difference.

Noted,

Would you sugest that your honorable reputation is known?

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Tue 20 Sep 2011 - 10:22

1 Last update before the next session.

Spoiler:
 

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Tue 20 Sep 2011 - 10:39

well in a way i saved the three brothers from dying. of course i didnt heal them but i tried stopping the fight rather then just shooting them. i tried helping the drunk hanlen boy but he was less then able to be helped. i have dont the church thing and tried to be nice when possible. so i dont know if that classes as honorable.
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Tue 20 Sep 2011 - 11:18

angry_dan wrote:
well in a way i saved the three brothers from dying. of course i didnt heal them but i tried stopping the fight rather then just shooting them. i tried helping the drunk hanlen boy but he was less then able to be helped. i have dont the church thing and tried to be nice when possible. so i dont know if that classes as honorable.

Thats not a bad start i guess but you have only been in town three days tho, Your reputation as a "good sort" might not have established itself just yet.

If it makes you feel any beter the Sheriff must have thought that you ment well with your actions in the gunfight because he didnt confiscate your guns.

That or he didn't want to see another unarmed man get murdered in his town!

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Tue 20 Sep 2011 - 13:10

i didnt get jailed either.

yeah i get you. um so do i have the brothers or the gang gunning for me?
and whats with the killings at the docks?
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Tue 20 Sep 2011 - 13:31

angry_dan wrote:
um so do i have the brothers or the gang gunning for me?

It seems you and the Turner crew can no longer be friends.

angry_dan wrote:
and whats with the killings at the docks?

Iknowrite!?!

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Tue 20 Sep 2011 - 13:42

I won't be attending this session, as there has been a change of plans
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