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HappyNoodleBoy
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PostSubject: Session Two   Thu 16 Feb 2012 - 19:45

Ok I was going to run the next session this saturday, however, I have pre existing plans which i completely forgot about. SO, how is everyones availability for saturday the 25th?

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angry_dan
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PostSubject: Re: Session Two   Thu 16 Feb 2012 - 21:22

shall inform you later in the week.
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Physicist
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PostSubject: Re: Session Two   Sat 18 Feb 2012 - 18:30

I unfortunately won't be available on that date as I will be in Vietnam from 22Feb to 6Mar. Sorry.

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HappyNoodleBoy
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PostSubject: Re: Session Two   Wed 22 Feb 2012 - 15:53

With JD not returning from vietnam until the 6th, I have decided to put session 2 on hold until he returns.
How is everyones availability for saturday the 10th?

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PostSubject: Re: Session Two   Thu 23 Feb 2012 - 17:48

Just thought I would put in a post to answer a couple of questions i thought you guys might have. Even if you hadnt, still some good info.
For starters, that first session was just sort of an intro session, hence why not alot happened, other than you guys fighting some mechs, the story will get more involved from here out.
Also, yes, I had always planned on killing off the captain straight away, this is why I never put a profile of him up like i did the three turian brothers.
There are two main reasons for why I did this. For starters, it was a convenient way to get you guys your own ship, without one of you having to buy one. Yeah, I know, technically its not your ship, it belongs to to the yellow sands, but you guys do have unilateral control over where it goes, and what you do now. There will of course be orders from the sands you are expected to follow however.
Secondly, by giving you guys the ship, I do not now have one PC who is the captain of the ship, and the others are expected to obey. You all have equal say in what you do with your ship. If you guys want to make one of you the captain from here, that is your choice, but at least i have started you on a level playing field.
Now you might be thinking that I made a mistake by killing off the captain straight away, you guys might be thinking that you didnt really know the guy, and therefore have no real incentive for solving his murder, beyond being ordered too by your superiors. you do not have to follow this plot hook however, what you guys do from here is up to you, solve his murder, or not, it is up to you what you do from here. I will be throwing plot hooks at you, but what you do with them is entirely up to you.
The way I started this campaign out was to get you guys some measure of autonomy. I did not want this to be a campaign where the DM leads you down a path, I want you guys to make your own way. I do have a larger story somewhat planned out, but rather than trying to force you into it, will work to shape it around your actions.

If you guys have any other questions, please do not hesitate to ask.

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PostSubject: Re: Session Two   Thu 23 Feb 2012 - 23:46

well we would have had to ask questions first to ask other questions.

i still want to make the ship into a taser or even just a cockpit shield would do.

i do have a question too. may i tweak my character?
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PostSubject: Re: Session Two   Mon 12 Mar 2012 - 1:23

Yes, character tweaking will be allowed for the first few sessions, due to this being a new rule system for everyone.

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PostSubject: Re: Session Two   Wed 14 Mar 2012 - 15:54

Session two, this weekend? Yay? Nay?

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PostSubject: Re: Session Two   Fri 16 Mar 2012 - 16:03

Do we have character sheets? Also my computer is up shit creek so I don't have rules or character. But memory still works and its mostly there. Anyone else playing?
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PostSubject: Re: Session Two   Sat 17 Mar 2012 - 1:28

I propose we delete this thread and start a new Session Two thread with the proposed date of 31st March (unless Dean's D&D fails to launch on the 24th). Still gives peeps enough time to check/clear calendars. Smile


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