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 Game starting! Char gen 2nd of June

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Matt
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PostSubject: Game starting! Char gen 2nd of June   Mon May 07, 2012 2:57 am



Hey all,

At JD's request i am going to run a few sessions of Shadohttp://illiweb.com/fa/wysiwyg/style.pngwrun for something different.

Im going to get this started ASAP so i will probably do a mini game and chargen session in the next two weeks so people can learn the basics and get their characters ready.

Im looking for hands up from people keen to play, JD is obviously in and Angrey Dan also voiced some interest. I am not set as to how many people i require so if you are interested let me know and i will try to work around who wants to play.

Any questions let me know.

Boobies.

Players:

JD

Angry Dan

Ryan

Mike


Char gen session 2nd of June - Please confirm attendance.


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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone


Last edited by Matt on Wed May 30, 2012 7:12 am; edited 4 times in total
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HappyNoodleBoy
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PostSubject: Re: Game starting! Char gen 2nd of June   Mon May 07, 2012 3:05 am

Matt wrote:

Boobies.

How can I say no?

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Matt
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PostSubject: Re: Game starting! Char gen 2nd of June   Mon May 07, 2012 3:16 am

Some Shadowrun pictures to get you in the mood!

Spoiler:
 

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Abominable Walrus
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PostSubject: Re: Game starting! Char gen 2nd of June   Mon May 07, 2012 9:06 am

Boobies...
I'm there!





also shadowrun...
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gaz
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PostSubject: Re: Game starting! Char gen 2nd of June   Wed May 09, 2012 12:23 pm

if we can play on sunday arvos then me and anna would be interested
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Matt
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PostSubject: Re: Game starting! Char gen 2nd of June   Fri May 11, 2012 2:11 am

gaz wrote:
if we can play on sunday arvos then me and anna would be interested

I will see what i can work out but Sunday arvo is generally a bad time for JD and average for myself.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Abominable Walrus
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PostSubject: Re: Game starting! Char gen 2nd of June   Fri May 11, 2012 1:43 pm

So when do you have in mind? I guess this is a question to everyone.
Me, I think one smaller session a week on a weeknight or one longer session every second weekend.
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Physicist
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PostSubject: Re: Game starting! Char gen 2nd of June   Sat May 12, 2012 5:37 am

OK. So my availability is Friday nights after 9pm (working) or Saturday/nights. I am unavailable other times.

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Matt
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PostSubject: Re: Game starting! Char gen 2nd of June   Sat May 12, 2012 12:09 pm

Honestly at the moment im trying to figure out when the next available Saturday night will be.

During the week is generally not good for me.

Friday night is ok.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Game starting! Char gen 2nd of June   Mon May 14, 2012 4:46 am

from friday the 1st onwards i should be good for fridays saturdays or sundays

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Matt
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PostSubject: Re: Game starting! Char gen 2nd of June   Mon May 14, 2012 5:27 am

Ok i am going to put the Saturday the 2nd of June as the tentative date for a mini game and char gen session

Please confirm your availability for this date.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Game starting! Char gen 2nd of June   Mon May 14, 2012 5:34 am

should be good

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PostSubject: Re: Game starting! Char gen 2nd of June   Tue May 15, 2012 11:53 am

sounds ok to me.
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Abominable Walrus
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PostSubject: Re: Game starting! Char gen 2nd of June   Tue May 15, 2012 11:05 pm

That is the weekend of Georgia's birthday so things will no doubt be a bit all over the place but I will see what I can do.
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Matt
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PostSubject: Re: Game starting! Char gen 2nd of June   Fri Jun 01, 2012 2:20 am

Ok from what i understand i have Ryan, JD and Dan attending with Mike being an outside possibility.

If people have a laptop they can bring it would help for chr gen as i can give you .pdf's of the books to you to work from.

If you have any further questions let me know.

Otherwise i will see you 6pm on Sat.


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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Game starting! Char gen 2nd of June   Mon Jun 04, 2012 2:33 am

Ok I need restrictions.
Properties max for pros and cons.

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Abominable Walrus
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PostSubject: Re: Game starting! Char gen 2nd of June   Mon Jun 04, 2012 9:40 am

Guys I think I am going to have to quit before I even get started. My workload has stepped up considerably and amfinding it difficult to find any free time on the weekends.
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Matt
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PostSubject: Re: Game starting! Char gen 2nd of June   Mon Jun 04, 2012 10:22 am

no dramas Mike, such is life sometimes.

Thanks for letting me know.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Game starting! Char gen 2nd of June   Mon Jun 04, 2012 1:50 pm

angry_dan wrote:
Ok I need restrictions.
Properties max for pros and cons.


What do you mean restrictions?

if your talking about qualities you can take as many positive ones as you like but you can't gain more then 35 bp's from negative ones as per the book.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Game starting! Char gen 2nd of June   Mon Jun 04, 2012 3:07 pm

Ok then. Thank you.
Can you make a character creation area?
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Matt
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PostSubject: Re: Game starting! Char gen 2nd of June   Mon Jun 04, 2012 3:31 pm

ehh just start your own thread in this section.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Game starting! Char gen 2nd of June   Mon Jun 04, 2012 3:49 pm

i have to say im getting very confused with the tec stuff and attribute modifiers. its very overwhelming.
i think im starting to get a feel for it.
hopefully i can work out the numbers and systems by the time we play.
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PostSubject: Re: Game starting! Char gen 2nd of June   Thu Jun 07, 2012 3:05 am

i found a cheat sheet page for you matt.
http://pavao.org/shadowrun/cheatsheets/

its a shame drones and tecnomances are not available.

no latent tecnomancers allowed either?

i was wondering if i could get a modifies Roving Hub as a wheelchair drone?
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PostSubject: Re: Game starting! Char gen 2nd of June   Thu Jun 07, 2012 4:38 am

just found a rather good file for all your hacking and tecnomancer needs. ill put it on the usb and bring it next time.
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PostSubject: Re: Game starting! Char gen 2nd of June   Thu Jun 07, 2012 7:15 am

I am up for a character gen session this Saturday. You know my usual availabilities Matty. I an pooping whilst typing this.
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