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 Karma, Money & Reputation Log

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Matt
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Posts : 2631
Join date : 2010-01-05

PostSubject: Karma, Money & Reputation Log   Wed 4 Jul 2012 - 15:31

The purpose of this thread is to keep a centralized log of received and spent karma for each chr + a log of spent cash after each session.

Shagrat

Karma Received: 3
Karma Spent:
Money:¥3930.00
Reputation
Street Cred:
0
Notoriety:0
Public Awareness:0

Canyon

Karma Received: 3
Karma Spent:
Money:¥3330.00
Reputation
Street Cred:
0
Notoriety:0
Public Awareness:0

Flux

Karma Received: 3
Karma Spent:2
Money:¥4480.00
Reputation
Street Cred:
0
Notoriety:0
Public Awareness:0

Dash

Karma Received: 3
Karma Spent:
Money:¥3580.00
Reputation
Street Cred:
0
Notoriety:0
Public Awareness:0

Please make a post after each session detailing any karma or cash spent.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone


Last edited by Matt on Fri 29 May 2015 - 11:36; edited 10 times in total
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Matt
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PostSubject: Re: Karma, Money & Reputation Log   Wed 4 Jul 2012 - 15:35

Pump house mission

Shagrat, Canyon, Flux and Dash

rec 3 karma each

rec ¥14320.00 after expenses (¥3580.00 each)

Please post starting cash here.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Hornet
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PostSubject: Re: Karma, Money & Reputation Log   Wed 4 Jul 2012 - 17:07

¥0
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Matt
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PostSubject: Re: Karma, Money & Reputation Log   Wed 4 Jul 2012 - 18:13

Canyon -¥1000.00 -¥300 for bike repairs.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone


Last edited by Matt on Sun 8 Jul 2012 - 15:47; edited 1 time in total
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angry_dan
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Posts : 380
Join date : 2010-10-11
Location : Cranbourne, australia

PostSubject: Re: Karma, Money & Reputation Log   Thu 5 Jul 2012 - 0:42

starting cash 10000Y

3580Y for job complete

-1000Y for bike repairs.

current cash

12580Y
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Physicist
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Location : Melbourne

PostSubject: Re: Karma, Money & Reputation Log   Thu 5 Jul 2012 - 16:00

I should begin the game with 3D6 x 50¥ (low lifestyle).

I will spend 2 Karma to specialise my Registering skill in Machine Sprites.

1 Karma remaining.

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Shamus of the prolapsed anus perhaps


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Hornet
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PostSubject: Re: Karma, Money & Reputation Log   Fri 6 Jul 2012 - 19:26

Just so you know Matty. I am saving KP till I get 13. I am aiming towards grade 1 initiation which is 10 + (grade x 3) Karma points = 13 for grade 1. Then taking metemagic Masking as grade 1 base.
Page 198 core book.
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angry_dan
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PostSubject: Re: Karma, Money & Reputation Log   Fri 6 Jul 2012 - 20:04

for my failed skills take 300Y
im saving my karma foe a later date.
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Matt
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PostSubject: Re: Karma, Money & Reputation Log   Sun 8 Jul 2012 - 15:42

Ok we neglected to do everybody's starting wealth so i will do the rolls now.

Flux - Low
3d5x¥50
Matt carried out 3 launched of one D6 (Image not informed.) :
1 , 4 , 4

Shagrat - low
3d5x¥50
Matt carried out 3 launched of one D6 (Image not informed.) :
1 , 1 , 5

Canyon - unsure? Street?
1d6x¥10
Matt carried out 1 launched of one D6 (Image not informed.) :
5

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Karma, Money & Reputation Log   Sun 8 Jul 2012 - 15:43

So

Flux = ¥450.00

Shagrat = ¥350.00

Canyon = ¥50.00

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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ashtonda
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PostSubject: Re: Karma, Money & Reputation Log   Thu 12 Jul 2012 - 16:52

im not spendingany cash yet im only have spent 8 Yen ona drink so far this campain still got plenty of ammo left.
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Matt
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PostSubject: Re: Karma, Money & Reputation Log   Thu 12 Jul 2012 - 17:10

Flux;

¥2000.00 unspent build cash converts into ¥450.00 starting cash

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Hornet
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PostSubject: Re: Karma, Money & Reputation Log   Thu 12 Jul 2012 - 17:37

Matty I will have to look it up, as in how I have it, but I believe I started with Notoriety and Awareness.
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Matt
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PostSubject: Re: Karma, Money & Reputation Log   Thu 12 Jul 2012 - 18:26

Ok because i can see anything on your chr that indicates you should have it.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Hornet
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Posts : 1108
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PostSubject: Re: Karma, Money & Reputation Log   Fri 13 Jul 2012 - 9:44

Yeah nevermind. Don't know why its on my sheet. Odd.
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Matt
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PostSubject: Re: Karma, Money & Reputation Log   Fri 13 Jul 2012 - 9:58

Hornet wrote:
Yeah nevermind. Don't know why its on my sheet. Odd.

You can gain points in them for various qualities but none of the ones you have. Maybe your character had different qualities back in its original write up.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Hornet
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PostSubject: Re: Karma, Money & Reputation Log   Fri 13 Jul 2012 - 16:07

I think you are correct sir.
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