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 Faraway: Realm Information

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Matt
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PostSubject: Faraway: Realm Information   Tue Sep 04, 2012 2:39 am

Faraway: Realm Information

A brief history of Faraway:
 

Faraway Map:
 

[spoiler=Giants]
Hornet wrote:
Although the rest of the world sees several types of giants, the land of Faraway knows only 3 races of giants.

Hill Giants:
 

Hill Giants:

These lumbering flabby hulks stand upwards of 25 feet tall. The tribes are sparse and are never usually more than 3 families strong. They are herbivorous creatures that are generally quite gentle despite their menacing appearance. They are the dimmest  of the giant races known in Faraway and are easily startled. they are the only non sapient of the giants tending to have the same intelligence as a sheep dog. The hill giants can not breed with any other race.

Mountain Giants:
 

Mountain Giants:

These stocky beasts can stand up to 20 feet tall. A more moderate intelligence allows the smartest of their tribes to make rudimentary forges and weaponry/armour. These tribes, as the name suggests, live in the mountain ranges. They can have tribes that rival savage human tribes in number and function. A more aggressive race they tend not to get in most peoples way due to the nature of their homes. At times they have had colonies too close to an active volcano and have clashed with the far smarter fire giants, whose superior intellect and weaponry have made short work of the mountain giants. Although not the largest or smartest the mountain giants are by far the strongest. They can consume just about anything including solid minerals and silicones. These are also the only giant that can be mixed through breeding with other races, such as human, ogre, orc, gorilla and other. Their genetics are very versatile.

Fire Giants:
 

Fire Giants:

Fire giants are the smartest of the giants in Faraway. The can stand up to 18 feet tall and are very heavy set. They tend to live in deep volcanic channels and mountain ranges. These giants not only have incredible intelligence for their size, being quite industrial like dwarves, they are also inherently magical. Tending more to the elemental magic of fire they are warriors to a soul. They are still not too much of a threat to other races as they are rarely seen to have tribes of more than 10 giants together. They also believe themselves to be the guardians of the planets core and stay close to the openings that spill the worlds precious lava. They can only breed amongst themselves.

Half Giants:

Being that mountain giants are the only Faraway giants that can procreate with other races there are only a few variations of half giants. Their sizes, depending on the race they breed with, can vary from about 8 feet to about 16 feet. They are often more intelligent than their giant forebears and can integrate, at times, with their other heritages society. That is if they are not chased away.

Elves:
 

Gilf:
 

Gods

The lady of the hunt:
 

Notes:
The map is a work in progress, all so if you find it hard to read copy it to your hard drive and you should be able to zoom in and stuff.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone


Last edited by Matt on Fri May 29, 2015 4:48 am; edited 10 times in total
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Hornet
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PostSubject: Re: Faraway: Realm Information   Wed Sep 12, 2012 5:06 am

General Gavin! Fantastic. How isolated will game play be, to the island that is?
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Matt
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PostSubject: Re: Faraway: Realm Information   Wed Sep 12, 2012 5:53 am

Hornet wrote:
General Gavin! Fantastic. How isolated will game play be, to the island that is?

Yeah mostly, the Island is fairly large. I will organize a scale for it soon, as i said it is a work in progress.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Faraway: Realm Information   Wed Nov 14, 2012 12:38 pm

Dropbox map updated to v1.2

New features:

* Scale
note: i set the base scale at 30km as its about what an average person can walk in a day at forced march.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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timboza
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PostSubject: Re: Faraway: Realm Information   Wed Jan 30, 2013 2:33 am

i got a drop box account. Use my email adress timyoung85@hotmail,.com what do i do to get the high res map
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Matt
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PostSubject: Re: Faraway: Realm Information   Sun Feb 03, 2013 6:24 am

Realm map updated V1.3

* Additional information

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Faraway: Realm Information   Tue Apr 16, 2013 8:21 am

Realm map updated V1.4

* Additional information

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Physicist
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PostSubject: WIP - Religion   Sat Jun 29, 2013 10:05 am

.

Dol Seroth wrote:

The Dol Seroth Empire see themselves as highly religious, and attributed their success as a world power to their collective piety in maintaining good relations with the gods. Dol Seroth offers no native creation myth, and and little to explain the character of its deities, their mutual relationships or their interactions with the world, but ecclesiarchy maintain that the immortal gods rule all realms from heaven to hell. They introduced many of their customs, laws and importantly it's religion to the then mainly tribal inhabitants of Faraway.

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