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 General Melchid Rock Bite. The Bigger They Are....

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Hornet
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PostSubject: General Melchid Rock Bite. The Bigger They Are....   Wed 26 Sep 2012 - 17:24

General Melchid Rock Biter is a half giant..... and a big one at that. He looks more giant than man but behaves more like a man than giant. Well a stupid man at least. This is not to say he doesn't have intelligence, at least the intelligence to lead. When he talks people listen. Not because what he has to say is insightful but because he has one of those commanding, loud booming voices that you just listen to.
They call him General because that was the field promotion he received. It is actually quite easy to go from Sergeant to General when the two opposing armies have all but wipe the other out, you march into a clearing and find 3 entire regiments nearly shitting themselves at the thought of going out into the melee again knowing that their king will not allow them back without victory, yet the enemy will show no mercy. You stand there, a good 3 and a half foot taller than the tallest man there and you shout. You shout an order, a simple order. "STAND UP". And they do. Even the wounded enemy soldiers in the surrounding woods. They all stand up and you shout "To VICTORY". You lead these near thousand troops back out only to be faced by enemy cavalry. The cavalry falter at the sight and you stare them down with your giants eyes. You glare at them and say "FALL IN YOU HORSE BACK DANDIES". and they listen. They are fighting for their own king but now they find them selves on your side because the bowel shaking thought of disobeying your command is the stuff of nightmares.
Then the amazing happens. You win. You single handedly lead what was left of a breaking army to victory.

With no officer training you made it to the top. Lucky you have the loyal Major Donald Lovely under your command. He knows you well and what you can do on the field. He is a classically trained officer who follows the strong as he has no guts of his own. He is willing to do all the thinking for you.



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Last edited by Hornet on Fri 17 May 2013 - 16:34; edited 38 times in total
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PostSubject: Re: General Melchid Rock Bite. The Bigger They Are....   Wed 26 Sep 2012 - 17:27

Portrait:
 

Coat of Arms:
 

Motto:
 

Wax Seal:
 

Clan Blade:
 


Last edited by Hornet on Fri 10 May 2013 - 19:05; edited 3 times in total
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Hornet
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PostSubject: Re: General Melchid Rock Bite. The Bigger They Are....   Sun 7 Oct 2012 - 19:50

Although the rest of the world sees several types of giants, the land of Faraway knows only 3 races of giants.

Hill Giants:
 

Hill Giants:

These lumbering flabby hulks stand upwards of 25 feet tall. The tribes are sparse and are never usually more than 3 families strong. They are herbivorous creatures that are generally quite gentle despite their menacing appearance. They are the dimmest of the giant races known in Faraway and are easily startled. they are the only non sapient of the giants tending to have the same intelligence as a sheep dog. The hill giants can not breed with any other race.

Mountain Giants:
 

Mountain Giants:

These stocky beasts can stand up to 20 feet tall. A more moderate intelligence allows the smartest of their tribes to make rudimentary forges and weaponry/armour. These tribes, as the name suggests, live in the mountain ranges. They can have tribes that rival savage human tribes in number and function. A more aggressive race they tend not to get in most peoples way due to the nature of their homes. At times they have had colonies too close to an active volcano and have clashed with the far smarter fire giants, whose superior intellect and weaponry have made short work of the mountain giants. Although not the largest or smartest the mountain giants are by far the strongest. They can consume just about anything including solid minerals and silicones. These are also the only giant that can be mixed through breeding with other races, such as human, ogre, orc, gorilla and other. Their genetics are very versatile.

Fire Giants:
 

Fire Giants:

Fire giants are the smartest of the giants in Faraway. The can stand up to 18 feet tall and are very heavy set. They tend to live in deep volcanic channels and mountain ranges. These giants not only have incredible intelligence for their size, being quite industrial like dwarves, they are also inherently magical. Tending more to the elemental magic of fire they are warriors to a soul. They are still not too much of a threat to other races as they are rarely seen to have tribes of more than 10 giants together. They also believe themselves to be the guardians of the planets core and stay close to the openings that spill the worlds precious lava. They can only breed amongst themselves.

Half Giants:

Being that mountain giants are the only Faraway giants that can procreate with other races there are only a few variations of half giants. Their sizes, depending on the race they breed with, can vary from about 8 feet to about 16 feet. They are often more intelligent than their giant forebears and can integrate, at times, with their other heritages society. That is if they are not chased away.
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PostSubject: Lovely   Fri 12 Oct 2012 - 23:53

Major Jonathan Lovely

There is a certain type of officer. They are found in every army. Natures leaders. The big man who can give orders and wears the officer rank with style and authority. Major Lovely is NOT one of those.

He is a privileged weed of a man who had the proper up bringing, the best officer training and a foot in the door of the best company the army had to offer.

He however is a follower. Tall as he may be he has the build of someone made of pipe cleaners. Soft and devoid of any personality or chin. Actually to be fair he does have personality. It is just horrible.

When he saw General Rock Biter stroll through the battle field with half an army behind him, Lovely new that he had found the muscle to hide behind.

I'm not saying he doesn't have ambition. He wants to get promoted, but in that skeevy political way that will probably never happen because as horrible as he is he has the back bone of a calcium deficient worm.

He is technically good with strategy though and does get Melchid out of trouble a lot so he is allowed to continue breathing.
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PostSubject: Re: General Melchid Rock Bite. The Bigger They Are....   Tue 23 Oct 2012 - 14:46

Holding information:

Iron Region;


The Goblin Mine:
 


The Moose head Inn:
 

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PostSubject: Re: General Melchid Rock Bite. The Bigger They Are....   Tue 9 Apr 2013 - 11:42

Character points.

Spent 63 points.

20 on DR ablative

10 points on Super Jump

33 on strength

Justification for all these are physical prowess gained from recent battle and tournament.
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PostSubject: Re: General Melchid Rock Bite. The Bigger They Are....   Tue 9 Apr 2013 - 11:57

ok

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