| Campaigne house Rules. | |
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Matt Power house!
Posts : 2877 Join date : 2010-01-05
| Subject: Campaigne house Rules. Mon 15 Mar 2010 - 19:51 | |
| Making a post so we can keep a list of these for referance.
- 20 second rule; You have 20 seconds from the moment it is declared your iniative in combat to declare your actions. If you do not declare your actions within this time you lose you are considered to have had a brain fart and miss this round.
- Dice in the box rule; All dice must land within the appointed "Box" to be counted as an offical roll.
- The rule of 1; DM's decison on a situation is final during game, if you wish to argue about how a rule is interpretated it should be done out of session.
- Close burst is blocked by terrain (ie Walls). Referenced for Call Spirit Companion etc.. Standard rule but good to know.
- No ecsessive Metagaming; Any metagaming will be frowned upon, ecsessive metagaming will be punished as the DM see's fit.
- Item powers per day by tier; 3/5/7
- An upto date version of your character must be posted on the forums before it can be used in game after each level.
- Sign up rules – Each session will have 6 available spots at the table that will be taken first come first serv. These spots will only be available at first to full time members of the group but if spots remain untaken 5 days before the session is to commence they will become available to casual members of the group. No complaints if full time members miss a spot there will only ever be 6 of you so there will always be a spot as long as your prompt.
I can't really think of any others of the top of my head, let me know if im missing anything and i will update the list.
Last edited by Matt on Fri 29 May 2015 - 11:37; edited 5 times in total | |
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Patty Power house!
Posts : 450 Join date : 2009-10-04 Location : Near my pants
| Subject: Re: Campaigne house Rules. Mon 15 Mar 2010 - 20:10 | |
| Did we decide on a 3/5/7 daily item power use?
pretty sure we talked aboot this. | |
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Physicist Power house!
Posts : 1069 Join date : 2009-12-29 Location : Melbourne
| Subject: Re: Campaigne house Rules. Tue 16 Mar 2010 - 19:51 | |
| Can you elaborate for those who may not have the ability to recall the decision? | |
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Matt Power house!
Posts : 2877 Join date : 2010-01-05
| Subject: Re: Campaigne house Rules. Tue 16 Mar 2010 - 20:41 | |
| heroic tier you can use 3 item powers per day.
Paragon = 5
and Epic 7.
It is usualy 1/3/5 or something like that. | |
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Chris Forum Douche'
Posts : 172 Join date : 2010-03-05 Location : monglin cocks
| Subject: Re: Campaigne house Rules. Tue 16 Mar 2010 - 21:42 | |
| - Matt wrote:
- heroic tier you can use 3 item powers per day.
Paragon = 5
and Epic 7.
It is usualy 1/3/5 or something like that. Would using the same thing count multiple times? IE, turning a fullblade to a longsword then to a dagger. Would that consume three uses? | |
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Patty Power house!
Posts : 450 Join date : 2009-10-04 Location : Near my pants
| Subject: Re: Campaigne house Rules. Tue 16 Mar 2010 - 22:12 | |
| You're limited to the number of DAILY item powers you can use per day, no matter what item.
So assuming changing the weapon is an at will or encounter power, you can do it until the cows come home. However, if its a daily ability to transform your weapon into a three foot black rubber dildo, you could tragically only do it once per day, as it is still a daily power.
But, really, if your weapon is a big fake cock, what are you doing dungeon crawling? | |
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Chris Forum Douche'
Posts : 172 Join date : 2010-03-05 Location : monglin cocks
| Subject: Re: Campaigne house Rules. Tue 16 Mar 2010 - 22:50 | |
| - Patty wrote:
- You're limited to the number of DAILY item powers you can use per day, no matter what item.
So assuming changing the weapon is an at will or encounter power, you can do it until the cows come home. However, if its a daily ability to transform your weapon into a three foot black rubber dildo, you could tragically only do it once per day, as it is still a daily power.
But, really, if your weapon is a big fake cock, what are you doing dungeon crawling? "dungeon crawling" is what I like to call it when I shove the big black cock in my anus. | |
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Matt Power house!
Posts : 2877 Join date : 2010-01-05
| Subject: Re: Campaigne house Rules. Tue 16 Mar 2010 - 22:53 | |
| - Chris wrote:
- Patty wrote:
- You're limited to the number of DAILY item powers you can use per day, no matter what item.
So assuming changing the weapon is an at will or encounter power, you can do it until the cows come home. However, if its a daily ability to transform your weapon into a three foot black rubber dildo, you could tragically only do it once per day, as it is still a daily power.
But, really, if your weapon is a big fake cock, what are you doing dungeon crawling? "dungeon crawling" is what I like to call it when I shove the big black cock in my anus. Wow... who would have thought there was a gay joke related to DnD that i hadn't heard. | |
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Physicist Power house!
Posts : 1069 Join date : 2009-12-29 Location : Melbourne
| Subject: Re: Campaigne house Rules. Wed 17 Mar 2010 - 0:35 | |
| You're losing it Patty. Better step up your game! | |
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Matt Power house!
Posts : 2877 Join date : 2010-01-05
| Subject: Re: Campaigne house Rules. Wed 17 Mar 2010 - 20:21 | |
| I remembered another one. | |
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Matt Power house!
Posts : 2877 Join date : 2010-01-05
| Subject: Re: Campaigne house Rules. Mon 22 Mar 2010 - 19:36 | |
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| Campaigne house Rules. | |
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