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 The Stoneman Cometh, Erd Ymir.

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Dan
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PostSubject: The Stoneman Cometh, Erd Ymir.   Fri Jan 04, 2013 6:24 pm



Quote :
CP Value: 300

Attributes: ST 10 [00]; DX 12 [40]; IQ 12 [40]; HT = 10 [00].

Secondary Attributes: HP 10 [00]; Basic Speed 5.5 [0]; Move 5 [0]; Per 12 [0]; Will 12 [0]; FP 10 [0]; Block 0; Dodge 8; Parry 10 (Innate Attack (Crushing)).

Advantages: Absolute Direction [5]; Binding (Earthen Grip) 10 (Reduced Range (*1/2); Requires Surface (Earth); Accessibility (Somatic Guestures) (+2); Elemental: Earth) [8]; Control Earth 3 (Ranged; Reduced Fatigue Cost (+2); Requires Surface (Earth); Link (Create Earth)(powers can be used separately); Accessibility (Somatic Guestures)(+2); Elemental:Earth) [90]; Create Earth 1 (Reduced Fatigue Cost(+2); Link (Control Earth)(powers can be used separately); Accessibility (Somatic Guestures)(+2); Elemental: Earth) [26]; Crushing Attack 3 (Double Knockback; Accessibility (Somatic Guestures)(+2); Reduced Range (*1/2); Requires Surface (Earth); Area Effect (16 yards Radius)(Cool; Selective Area; Elemental: Earth) [42]; Damage Resistance 5 (Can't Wear Armor; Hardened (+3); Elemental: Earth) [28]; Signature Gear 2 [2].

Perks: Weapon Bond (Two-Handed Axe/Mace) [1]

Quirks: Broad-Minded; Careful; Code of Honor; Distinctive Feature; Neutered; [-5]

Disadvantages: Pacifism (Cannot Kill)[-15]

Primary Skills: Acrobatics-12 (DX+0) [4]; Athletics-14 (DX+2) [4]; First Aid/TL4 (Human)-12 (IQ+0) [1]; Innate Attack (Crushing)-12 (IQ+2) [4]; Karate-12 (DX+0) [4]; Meditation-12 (Will+0) [4]; Naturalist (Earth)-10 (IQ-2) [1]; Navigation/TL4 (Land)-14 (IQ+2) [1], Religion (Buddhist)-10 (IQ-2) [1]; Sciences/TL4-10 (IQ-2) [1]; Social Sciences-10 (IQ-2) [1]; Streetwise-12 (IQ+0) [2]; Tradesmen-12 (IQ+0) [2]; Two-Handed Axe/Mace-14 (DX+2) [8].

Techniques:

Secondary Skills:.

Background Skills:


Last edited by Physicist on Mon Feb 04, 2013 12:42 pm; edited 1 time in total (Reason for editing : Title)
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Matt
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PostSubject: Re: The Stoneman Cometh, Erd Ymir.   Sat Jan 05, 2013 12:27 am

Sweet pic

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: The Stoneman Cometh, Erd Ymir.   Thu Jan 17, 2013 9:33 am

Re the house you received as reward from the King.

Here is an image to give you an idea what they look like


Each house is set on a 3/4 acre block in the nicer area of Castle Blackwell, but outside the walls of the keep obviously. Each house has one large living hall, a small anti chamber, a small study/library, four bedrooms, and a kitchen. They also include a separate outhouse, small stable and servants hut. Each house has a live in servant family of about 4 or so members who act as groundskeepers, cooks, maids and butler.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: The Stoneman Cometh, Erd Ymir.   Thu Jan 17, 2013 10:03 am

Holdings

Redwood Hunting Reserve:
 

The Old Dwarven Mine:
 

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Dan
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PostSubject: Re: The Stoneman Cometh, Erd Ymir.   Mon Apr 08, 2013 10:32 am

Matt wrote:
Each house is set on a 3/4 acre block in the nicer area of Castle Blackwell, but outside the walls of the keep obviously. Each house has one large living hall, a small anti chamber, a small study/library, four bedrooms, and a kitchen. They also include a separate outhouse, small stable and servants hut. Each house has a live in servant family of about 4 or so members who act as groundskeepers, cooks, maids and butler.

Like a Star @ heaven I give permission for the servants to reside in the main living quaters Like a Star @ heaven
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Matt
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PostSubject: Re: The Stoneman Cometh, Erd Ymir.   Tue Apr 09, 2013 2:28 am

Dan wrote:
Matt wrote:
Each house is set on a 3/4 acre block in the nicer area of Castle Blackwell, but outside the walls of the keep obviously. Each house has one large living hall, a small anti chamber, a small study/library, four bedrooms, and a kitchen. They also include a separate outhouse, small stable and servants hut. Each house has a live in servant family of about 4 or so members who act as groundskeepers, cooks, maids and butler.

Like a Star @ heaven I give permission for the servants to reside in the main living quaters Like a Star @ heaven

ok, why?

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Dan
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PostSubject: Re: The Stoneman Cometh, Erd Ymir.   Sat Apr 13, 2013 4:56 pm

my own room would be undisturbed and the rest of the place would have that lived in feeling and im just a real nice guy Cool
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PostSubject: character points spent   Sat Apr 13, 2013 5:18 pm

Crushing attack 3 raised to 5 - 28 points
damage resistance w/ 'ablative' limiter -80% - 10 points (capped)
pacifism removed - 15 points





Like a Star @ heaven If i buy off neutered do my testicles grow back ? Like a Star @ heaven
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Matt
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PostSubject: Re: The Stoneman Cometh, Erd Ymir.   Thu Apr 18, 2013 11:16 am

Dan wrote:
Crushing attack 3 raised to 5 - 28 points
damage resistance w/ 'ablative' limiter -80% - 10 points (capped)

These a both fine.

Dan wrote:
pacifism removed - 15 points

This one is ok as long as you can come up with a justifiable reason. Why has Erd decided to divert from the teachings of his masters in such a way?

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Dan
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PostSubject: Re: The Stoneman Cometh, Erd Ymir.   Fri Apr 26, 2013 3:05 pm

On second thoughts i wont buy off pacifism just yet, i will wait for an in-game event to tackle this.
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Dan
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PostSubject: spent cp   Tue May 07, 2013 3:53 pm

Like a Star @ heaven 20 cp spent to raise iQ from 12 to 13 Like a Star @ heaven

Edit: Sweet brah
-Matt
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