Social Gaming Scene

Roleplaying, Table Top Gaming, Shenanigans
 
HomeHome  RegisterRegister  Log inLog in  

Share
 

 Micken (the perfectly sane)

Go down 
AuthorMessage
timboza
Newbie
Newbie
timboza

Posts : 72
Join date : 2011-08-02

Micken (the perfectly sane) Empty
PostSubject: Micken (the perfectly sane)   Micken (the perfectly sane) EmptyWed 9 Jan 2013 - 1:29

Character history. It's a bit long and needs Matts OK but I'm trying to make it interesting and still fit with the story/setting. Character info to come

Spoiler:
 
Back to top Go down
Matt
Power house!
Power house!


Posts : 2702
Join date : 2010-01-05

Micken (the perfectly sane) Empty
PostSubject: Re: Micken (the perfectly sane)   Micken (the perfectly sane) EmptyWed 9 Jan 2013 - 8:05

Yeah sounds good so far. If you want to add a part on how you convinced the king to grant you land and title that would be good too.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
Back to top Go down
timboza
Newbie
Newbie
timboza

Posts : 72
Join date : 2011-08-02

Micken (the perfectly sane) Empty
PostSubject: Re: Micken (the perfectly sane)   Micken (the perfectly sane) EmptySat 12 Jan 2013 - 12:43

Maybe should be posting this a bit earlier than on the game day. but here goes

Spoiler:
 
[i]
Back to top Go down
Matt
Power house!
Power house!


Posts : 2702
Join date : 2010-01-05

Micken (the perfectly sane) Empty
PostSubject: Re: Micken (the perfectly sane)   Micken (the perfectly sane) EmptyThu 17 Jan 2013 - 18:33

Re the house you received as reward from the King.

Here is an image to give you an idea what they look like
Micken (the perfectly sane) My%20house

Each house is set on a 3/4 acre block in the nicer area of Castle Blackwell, but outside the walls of the keep obviously. Each house has one large living hall, a small anti chamber, a small study/library, four bedrooms, and a kitchen. They also include a separate outhouse, small stable and servants hut. Each house has a live in servant family of about 4 or so members who act as groundskeepers, cooks, maids and butler.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
Back to top Go down
Matt
Power house!
Power house!


Posts : 2702
Join date : 2010-01-05

Micken (the perfectly sane) Empty
PostSubject: Re: Micken (the perfectly sane)   Micken (the perfectly sane) EmptyThu 17 Jan 2013 - 21:30

Holdings

Iron Ridge Region:

Lake town fish market:
 

The Old Trade Hall:
 

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
Back to top Go down
timboza
Newbie
Newbie
timboza

Posts : 72
Join date : 2011-08-02

Micken (the perfectly sane) Empty
PostSubject: Re: Micken (the perfectly sane)   Micken (the perfectly sane) EmptyMon 15 Apr 2013 - 12:54

Spoiler:
 

unspent points: 19

updated may 8th


Last edited by timboza on Wed 8 May 2013 - 23:13; edited 1 time in total
Back to top Go down
timboza
Newbie
Newbie
timboza

Posts : 72
Join date : 2011-08-02

Micken (the perfectly sane) Empty
PostSubject: Re: Micken (the perfectly sane)   Micken (the perfectly sane) EmptyMon 15 Apr 2013 - 13:21

spending 40 points to raise my DX and IQ by 1
Back to top Go down
Sponsored content




Micken (the perfectly sane) Empty
PostSubject: Re: Micken (the perfectly sane)   Micken (the perfectly sane) Empty

Back to top Go down
 
Micken (the perfectly sane)
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Social Gaming Scene :: Archives :: Old shit-
Jump to: