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 Fin - A possible change

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Should we make the change.
Yes: Lets make the change.
40%
 40% [ 2 ]
No: I want to stay the way it is.
60%
 60% [ 3 ]
Total Votes : 5
 

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Matt
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PostSubject: Fin - A possible change   Mon Jan 28, 2013 2:19 am

Hi guys,

I want your opinion on a possible change i have in mind for the game.

Currently the GURPS rules aren't promoting the kind of play i am looking for in the game and after some consideration i am thinking about switching the game over to DnD 4e. Basically you guys seem to be struggling with the lack of boundaries and by that i mean; with out the measuring stick to compare yourself against you seem unsure whether you are powerful or not. Also it is difficult for me to provide you with adequate challenge with out being a cunt.

Now i don't mean ending the game or anything like that. Basically i would ask you guys to regenerate your characters using the 4e rules system. Your characters would retain there names, appearance and general concept/theme, you would just rework them as 4e characters.

Fore example;

Character concepts/theme.

General Melchid - The battle hardened, half giant.

Aizen, The mysterious Kobito swordsmen.

Iven, The hearless assasin

Erd, The monk seeking enlightenment (or earth shaping druid)

Micken the unhinged infiltrator.


I would probably give you an above average build point allotment, a decent amount of cash for starting gear and start you at level 11. These would maintain that powerfully heroic theme of the game. I would also probably make the ritual caster feat a free feat for all players.


Once character gen was done, we would just continue along with the game from where we left off.

Anyway, any questions/queries post them up.

If you are for or against the idea please say why in the thread as this is a discussion and i want to encourage you to defend which ever option you prefer.

I will close the poll at the end of the week.

If you want to post you choice in the poll that would be appreciated as well.


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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone


Last edited by Matt on Sun Feb 03, 2013 1:34 am; edited 2 times in total
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Physicist
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PostSubject: Re: Fin - A possible change   Mon Jan 28, 2013 4:36 am

.

I can relate with your comment regarding the measuring stick and the players sense of 'heroism' in this world with the GURPS ruleset.

I found that without the usual parameters during character creation I had no idea whether my character would be 'powerful' or useless.

The character creation process was equal among all the players. We read the books, we jotted down the concept and we created, with the supervision of the GM, characters that we wanted to play with.

It was at the battle on the Brittle Plain that I first understood how miserable muscle-powered weapons were in GURPS without increasing your ST score or finding an alternate way to improve damage output. But i settled for a level I felt comfortable with and focused on the other aspects of the character to ensure enjoyment in all the areas of gameplay.

I feel that with the current rate of experience we really should be able to adapt our characters to move in-line with some defined idea of what is a suitable, fun level, character that allows the GM his fun as well.

I am currently enjoying GURPS after having learned that the normal, familiar and comforting set of rules and boundaries are gone.

It is forcing an evolution of my RP habits and style. I like this.

Switching to D&D now would in effect destroy the game-as-is, create a new identical 4e styled one and switch it into place. The whole feel would be quite apparent.

I need to know a little more about the issue with the current state of play so I can better understand your point.

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PostSubject: Re: Fin - A possible change   Mon Jan 28, 2013 5:59 am

I'm going to be happy either way. Ultimately I wont be upset if we don't change. Having said that if I were to state a preference I would vote for the change to d&d.

I feel more involved in the character when there are more rules to roleplay around. Also having the choice between putting points into something now or saving for something better always sucks. I actually like level based systems. Its harder to build an over powered character but as I have learnt it can be done.

It might be hard to translate the character concepts in a superpowered way so offering more attribute points will be important.

If we do stay in gurps maybe just chuck an extra 50 cp at us.

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PostSubject: Re: Fin - A possible change   Mon Jan 28, 2013 6:52 am

My biggest concern here is that if we do change to 4e D&D that I will go to the trouble of designing yet another character that will have goals and expectations, Matt will get bored with 4e D&D quickly and the game will end. Again. This is historically proven.

Can't we approach this from a more mature way (not the knock the pieces off the board approach above)? Can we not simply identify the fault at heart and make changes to make everyone happy and continue on with our 3 session old game? I don't want to lose faith here.

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PostSubject: Re: Fin - A possible change   Mon Jan 28, 2013 7:55 am

the main fault is you guys aren't playing gurps supers. It's like watching lemmings with enough insight to know their lemmings trying to reach the end of the level..

You have more balls in 4e.

I wanted a supers game!
you guys have super powers your just afraid to use them.

_________________


A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone


Last edited by Matt on Mon Jan 28, 2013 8:07 am; edited 2 times in total
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PostSubject: Re: Fin - A possible change   Mon Jan 28, 2013 8:04 am

Physicist wrote:
My biggest concern here is that if we do change to 4e D&D that I will go to the trouble of designing yet another character that will have goals and expectations, Matt will get bored with 4e D&D quickly and the game will end. Again. This is historically proven..

Your characters mentality should stay the same, so your goals should be the same as well. Unless your goals are all mechanical... And if that's the case i'm doing a horrible job.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Fin - A possible change   Mon Jan 28, 2013 2:50 pm

Matt wrote:
the main fault is you guys aren't playing gurps supers. It's like watching lemmings with enough insight to know their lemmings trying to reach the end of the level..

You have more balls in 4e.

I wanted a supers game!
you guys have super powers your just afraid to use them.

I am finding my main issue is the time distribution versus social responsibility. Yes you say we are supers but we owe our position to a kingdom that is struggling to get a foothold. We have a month between sessions and a session that lasts for one activity. We go after someone like bold, if we fuck up that is upto 8 weeks if in world time we have to fix. I am happy to throw my character at the "enemy" but not until I have a better feel for things. I was worried JD was going to play his character out by sitting back a bit but to be fair he has been active the combative sense.

Also Matt we have learnt over the years that you punish blind combative behavior and reward planned strategy. We proved that last session even in as much as you awarded 15 cp for our tactics. You have moulded the way we play in your campaigns.
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PostSubject: Re: Fin - A possible change   Mon Jan 28, 2013 2:54 pm

If you want us to play more like supers, drive the next session that way and force that response. We will pick up the signals and follow suit. Have faith in us Matty. Don't give up on us yet.
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PostSubject: Re: Fin - A possible change   Mon Jan 28, 2013 11:26 pm

Hornet wrote:
Also Matt we have learnt over the years that you punish blind combative behavior and reward planned strategy..

Thats not true; I let stupidity run its coarse and i reward intelligence.

I will go into this more later when i have the time.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: decisions decisions.....   Tue Jan 29, 2013 1:53 pm

We are 3 sessions in and contemplating a rules system change.... i am thankful for the invite to join the rp group again and it is something i look foward to twice a month as it gives me the chance to not only rp but to socialise with you rowdy fuckers. I fear that if we revert to 4e its going to go down the same road as other 4e sessions. An idea that's kicking around is raising the cp from 300 to 500 to this i say hell yes as it would enable us to buy off negatives while increasing defenses with any leftover to bump up offense a lil bit. I would much rather go down this avenue first not go to 4e even thou i would crit the fuck outa shit left right an center Twisted Evil

please keep in mind that we've all played the absolute crap outa 4e so 99 out of 100 times we will rape it all and rule the world!!






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PostSubject: Re: Fin - A possible change   Wed Jan 30, 2013 5:31 am

Where did the 500cp come from? I am down for that.
As for Dan's concerns regarding 4ed, we have managed at times to make 4th ed workable it ended up coming down to how Matt felt about where his story was going. The first story arc was awesome, and the second one was flying along nicely as well. We hit a road block which killed the campaign but I think it lived a long and full life. Session wise I think the biggest problem was the combat past level 11. Well most combat for that matter tended to drag a bit. But as soon as Matty started implementing turn time limits and figured out what not to put us against things worked well. So at this stage I don't know what to vote for.

When it comes to your comment about letting stupidity place it's course, yes that is true but it has been a while since we have played a game that can lend itself to acts of heroism so we are a bit rusty.
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PostSubject: Re: Fin - A possible change   Wed Jan 30, 2013 10:09 am

Dan wrote:
An idea that's kicking around is raising the cp from 300 to 500 to this i say hell yes as it would enable us to buy off negatives while increasing defenses with any leftover to bump up offense a lil bit.

Ehh im not sure it would make all that much difference. More points just means bigger enemies.


Dan wrote:
please keep in mind that we've all played the absolute crap outa 4e so 99 out of 100 times we will rape it all and rule the world!!

pfft i doubt that.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Fin - A possible change   Wed Jan 30, 2013 2:41 pm

Mmm..
I like the idea of change to 4e.
Mainly cos of two reasons:

One is...... I feel in this campaign we seem to be a little OP in combat! Why??
Well in the two sessions we've played, we had two combats played out and i for one reason I barely got scratched and I think
the same went for the rest of the group.
Matt i'm not saying your putting us against "shit" and i'm definitely not saying to toughen the fuck up.
(just cos i said that, it does not mean that you now have to kill off a player cos i think its piss weak lol)
Mm giving it some thought, the campaign so far as been much more on the roll of management strategies and consecutive decisions.
For a campaign to run straight of the bat in this RP style I do enjoy.

Two is ...... The rule system seems to be very narrow because we spend a lot of time working out physics and what not our characters abilities are.
It might not help that I have only played this system a few times so in this complaint my word may not mean much. But I can imagine that you guys know a lot more than i do and we still have this issue.

This is where 4e comes in cause we all know that 4e is full of boundaries and rules, and it seems way more structured.

BUT im enjoying this system and to be really honest im happy playing as it is but if i was to choose playing with a system id be happy playing 4e.
(now bear in mind i am happy as it is its just i am familiar with the d and d system)

Now doing the 500 cp wont work you would be 100% right matt with what you said ........

My mind is a bit fucked right now, i'm soo fucking tired..... Fucking work!

There one or two more things i wanted to post up but can't fucking think, i'll chuck it up a other time!
Any way thats my little bit. I am new to this system and i am enjoying it so....... I'm just happy!!

Oh one thing.... Jd if your ganna have a go at someone man, PM them.
Don't be a big man and do it here.... I don't want to read that shit, just delete he's post and PM him.
Don't be offended man, like i love you and all but i'm just say... Reading that pissed me off!
And I'm not saying this to stick up for ya Angry Dan!!!
Sorry had to get that out!....

Anyway! Laughing
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PostSubject: Re: Fin - A possible change   Sun Feb 03, 2013 1:32 am

Ok the Nay's have it.



To conclude this thread i leave you with these wise words;

Your awesome so start fucking acting like it!

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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