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 Shadowrun 5e

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Matt
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PostSubject: Shadowrun 5e   Tue Feb 19, 2013 5:50 am

Quote :
Summer 2013

The year will continue with Catalyst’s launch of the Shadowrun, Fifth Edition RPG. Shadowrun, Fifth Edition is the latest version of one of the most popular and successful role-playing settings of all time. Fusing magic with technology in a dystopian near-future setting, Shadowrun’s popularity has crossed into video games, fiction, and more, but the living, breathing Sixth World role-playing setting has always been its heart.

Building on the award-winning Shadowrun, Fourth Edition rule set, the new edition brings the game forward while preserving the fun that has made it so enduring. Highlights of the new edition include:

Grittier & Deadlier: The down-and-dirty Sixth World setting is a place where shadowrunners need to count their bullets carefully and be cautious about whom they trust. Fifth Edition rules reflect that, making players aware of their choices and the price they have to pay to be the best. It also supports deadlier combat, while still making sure the player characters can stay alive long enough to take care of business.
Streamlined Matrix: Matrix rules have been improved and streamlined, bringing them more in line with the rest of the game and making them more intuitive. Running the Matrix has never been easier.
Increased Gear Options: Changes in Fifth Edition mean there are more functions for gear, which leads to an increased variety of the toys shadowrunners love!
Faster Character Creation and More Player Aids: New to Shadowrun and eager to hit the streets as quickly as possible? Fifth Edition’s character creation rules make it faster and easier to create a full-fledged character and dive into the shadows. Additionally, from an expanded gamemaster advice section to pre-generated gear kits, Shadowrun, Fifth Edition has tools and resources to help players quickly get into the game and onto the streets.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
Power house!
Power house!


Posts : 2550
Join date : 2010-01-05

PostSubject: Re: Shadowrun 5e   Tue Feb 19, 2013 5:57 am

Web site

Looks like they have a lot of interesting stuff on the way, including a CCG, miniature game and an MMO.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
Power house!
Power house!


Posts : 2550
Join date : 2010-01-05

PostSubject: Re: Shadowrun 5e   Thu Feb 06, 2014 12:17 am

Well i own the 5e core book but i have yet to read much of it..

But i have been perusing a lot of forum activity about the game and it seems the general consensus is;

Give 5e a miss and stick to either 3rd or 4th ed depending on your preference.

Which is sad but ow well.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
Power house!
Power house!


Posts : 2550
Join date : 2010-01-05

PostSubject: Re: Shadowrun 5e   Mon Feb 10, 2014 4:27 am

Much awaited 5e errata;

http://rpg.drivethrustuff.com/product/126104/Shadowrun-Fifth-Edition-Core-Rulebook-Errata

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
Power house!
Power house!


Posts : 2550
Join date : 2010-01-05

PostSubject: Re: Shadowrun 5e   Wed Feb 26, 2014 5:46 am

how did i not know this was a thing


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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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