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 First Session -27/7/2013 - Hopefully nobody dies!

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Matt
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PostSubject: First Session -27/7/2013 - Hopefully nobody dies!   Mon Jul 15, 2013 5:31 am

First Session
27/7/2013
6pm
My Place

Attending:
Shamus XP!
J Doodles XP!
Putt XP!
Romni XP!

Not attending:
Gaz XP!

Ok guys lets get this thing underway.  please sign up ASAP so we can reschedule if need be.
Sign up XP will be available until Monday the 22nd.

Character section is up, so get your posts up as soon as you can.  Anybody who has yet to generate a character can contact me and arrange a time or we will do it at the first session.

Any questions let me know.


March 16th 376DS – Year of the Swan
Season: Spring



"Focus on the journey, not the destination. Joy is found not in finishing an activity but in doing it."

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone


Last edited by Matt on Mon Jul 22, 2013 4:30 am; edited 6 times in total
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Hornet
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Tue Jul 16, 2013 10:43 am

I'm in first session.
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Physicist
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Tue Jul 16, 2013 3:31 pm

I am keen to begin.

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Shamus of the prolapsed anus perhaps


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gaz
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Thu Jul 18, 2013 8:09 pm

I'm keen to play but i can't make the 27th Sad most of the rest of the time should be good.
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Matt
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Fri Jul 19, 2013 1:31 am

Ok Gaz, good to know your keen. Thanks for letting me know about the 27th.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Sun Jul 21, 2013 8:05 am

So bonus xp for sign up expires at the end of today!

Friendly reminder.

Sign UP!

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Patty
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Sun Jul 21, 2013 11:23 am

signed

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Romnipotent
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Sun Jul 21, 2013 12:03 pm

I am coming back to Melbourne on Friday, so I should be able to manage coming on Saturday. Lotta coffee!

Working on the islands this week.
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Matt
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Sun Jul 21, 2013 12:46 pm

Sweet

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Sun Jul 21, 2013 1:17 pm

Matt wrote:
Sweet
Dicks

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Matt
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Mon Jul 29, 2013 12:07 pm

Ok guys, not my best session work, i just struggled to articulate what i wanted the whole session.  Regardless i got some experiance with encounter building and combat which was all i was really looking for.

here is the session xp


Thread for next session is already up!

I realize we forgot to do an mvp, we can start that next session.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Mon Jul 29, 2013 12:10 pm

no mvp xp?

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Matt
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Mon Jul 29, 2013 12:16 pm

Patty wrote:
no mvp xp?

Matt wrote:
I realize we forgot to do an mvp, we can start that next session.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Mon Jul 29, 2013 12:18 pm

sorry.
ts:dr

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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Tue Jul 30, 2013 1:12 am

What's prime requisite xp for? Oh and session note XP, we doing that?
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Matt
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Tue Jul 30, 2013 1:20 am

Prime req is related to your class. Being a paladin you would need at least a 13 in both str and chr to get a 5 % bonus or a 16 in str and chr to get a 10%.

And as always, session notes exp is added to the following sessions xp. That way if notes aren't up before xp is posted you don't miss out.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Tue Jul 30, 2013 3:07 am

Well now I have my character sheet, and a screen I can read the books on. Gonna bump that thing up, oh yes!
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Tue Jul 30, 2013 3:09 am

Matt wrote:
Prime req is related to your class.  Being a paladin you would need at least a 13 in both str and chr to get a 5 % bonus or a 16 in str and chr to get a 10%.
So if you get lucky rolling stats you level better :\
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Matt
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PostSubject: Re: First Session -27/7/2013 - Hopefully nobody dies!   Tue Jul 30, 2013 3:29 am

Something like that. It's actually some what of a balancing mechanic. Generally speaking most stat sets should be able to achieve the full Xp bonus for at least one class.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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