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 Campaigne house Rules.

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Matt
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PostSubject: Campaigne house Rules.   Mon Mar 15, 2010 10:51 am

Making a post so we can keep a list of these for referance.


  • 20 second rule;  You have 20 seconds from the moment it is declared your iniative in combat to declare your actions.  If you do not declare your actions within this time you lose you are considered to have had a brain fart and miss this round.



  • Dice in the box rule;  All dice must land within the appointed "Box" to be counted as an offical roll.



  • The rule of 1;  DM's decison on a situation is final during game, if you wish to argue about how a rule is interpretated it should be done out of session.



  • Close burst is blocked by terrain (ie Walls). Referenced for Call Spirit Companion etc.. Standard rule but good to know.



  • No ecsessive Metagaming;  Any metagaming will be frowned upon, ecsessive metagaming will be punished as the DM see's fit.



  • Item powers per day by tier; 3/5/7



  • An upto date version of your character must be posted on the forums before it can be used in game after each level.



  • Sign up rules – Each session will have 6 available spots at the table that will be taken first come first serv.  These spots will only be available at first to full time members of the group but if spots remain untaken 5 days before the session is to commence they will become available to casual members of the group.  No complaints if full time members miss a spot there will only ever be 6 of you so there will always be a spot as long as your prompt.







I can't really think of any others of the top of my head, let me know if im missing anything and i will update the list.


Last edited by Matt on Fri May 29, 2015 4:37 am; edited 5 times in total
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Patty
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PostSubject: Re: Campaigne house Rules.   Mon Mar 15, 2010 11:10 am

Did we decide on a 3/5/7 daily item power use?

pretty sure we talked aboot this.
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Physicist
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PostSubject: Re: Campaigne house Rules.   Tue Mar 16, 2010 10:51 am

Can you elaborate for those who may not have the ability to recall the decision?
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Matt
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PostSubject: Re: Campaigne house Rules.   Tue Mar 16, 2010 11:41 am

heroic tier you can use 3 item powers per day.

Paragon = 5

and Epic 7.



It is usualy 1/3/5 or something like that.
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Chris
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PostSubject: Re: Campaigne house Rules.   Tue Mar 16, 2010 12:42 pm

Matt wrote:
heroic tier you can use 3 item powers per day.

Paragon = 5

and Epic 7.



It is usualy 1/3/5 or something like that.

Would using the same thing count multiple times?

IE, turning a fullblade to a longsword then to a dagger. Would that consume three uses?
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Patty
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PostSubject: Re: Campaigne house Rules.   Tue Mar 16, 2010 1:12 pm

You're limited to the number of DAILY item powers you can use per day, no matter what item.

So assuming changing the weapon is an at will or encounter power, you can do it until the cows come home.
However, if its a daily ability to transform your weapon into a three foot black rubber dildo, you could tragically only do it once per day, as it is still a daily power.

But, really, if your weapon is a big fake cock, what are you doing dungeon crawling?
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Chris
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PostSubject: Re: Campaigne house Rules.   Tue Mar 16, 2010 1:50 pm

Patty wrote:
You're limited to the number of DAILY item powers you can use per day, no matter what item.

So assuming changing the weapon is an at will or encounter power, you can do it until the cows come home.
However, if its a daily ability to transform your weapon into a three foot black rubber dildo, you could tragically only do it once per day, as it is still a daily power.

But, really, if your weapon is a big fake cock, what are you doing dungeon crawling?

"dungeon crawling" is what I like to call it when I shove the big black cock in my anus.
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Matt
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PostSubject: Re: Campaigne house Rules.   Tue Mar 16, 2010 1:53 pm

Chris wrote:
Patty wrote:
You're limited to the number of DAILY item powers you can use per day, no matter what item.

So assuming changing the weapon is an at will or encounter power, you can do it until the cows come home.
However, if its a daily ability to transform your weapon into a three foot black rubber dildo, you could tragically only do it once per day, as it is still a daily power.

But, really, if your weapon is a big fake cock, what are you doing dungeon crawling?

"dungeon crawling" is what I like to call it when I shove the big black cock in my anus.

Wow... who would have thought there was a gay joke related to DnD that i hadn't heard.
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PostSubject: Re: Campaigne house Rules.   Tue Mar 16, 2010 3:35 pm

You're losing it Patty. Better step up your game!
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Matt
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PostSubject: Re: Campaigne house Rules.   Wed Mar 17, 2010 11:21 am

I remembered another one.
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Matt
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PostSubject: Re: Campaigne house Rules.   Mon Mar 22, 2010 10:36 am

New sign up rules!
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