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 Session 4 - 21/9/2013

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Matt
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PostSubject: Session 4 - 21/9/2013   Thu Sep 12, 2013 2:26 am

Fourth Session
21/9/2013
6pm
My Place

Attending:
Romni XP!
Shame us XP!
JD XP!
Gaz XP!

Not attending:
Patty Sad 

Sorry, been lazy/busy.  I will get the exp done tonight.

Interesting session last week, what will you get up to this time?  

The corpse of Eliot is still cooling, forgotten, in a warehouse in the Stink.  

Will standing by and watching Eliot get brutally killed have any effect on Syl's chirpy demeanor?

Can Sir Percival find a way to convince they Hierophant that he is up to the responsibility of leadership?  

Will Tyrell's dark secret be revealed? (fyi hes secretly a black guy!)

Will the truth behind the Kharibian body smugglers ever come to light?

Only one way to find out!!!

Moving in game time forward a week, so if you have any out of session actions feel free to post them here.

Sign up xp available until the 19th.

April 13th 376DS – Year of the Swan
Season: Spring


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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone


Last edited by Matt on Thu Sep 19, 2013 1:14 am; edited 4 times in total
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Romnipotent
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PostSubject: Re: Session 4 - 21/9/2013   Thu Sep 12, 2013 12:08 pm

I'll be able to make it Smile

Huzzah open casket!
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Hornet
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PostSubject: Re: Session 4 - 21/9/2013   Thu Sep 12, 2013 4:13 pm

Should be good. No Ryan's campaign then.
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Patty
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PostSubject: Re: Session 4 - 21/9/2013   Sat Sep 14, 2013 7:59 pm

I'm still not coming.

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PostSubject: Re: Session 4 - 21/9/2013   Sun Sep 15, 2013 1:29 am

I'll be attending of course.

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Matt
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PostSubject: Re: Session 4 - 21/9/2013   Tue Sep 17, 2013 4:15 am

By the by, if you guy's have any feedback on the game so far or any ideas for what you would like to see happen in the future please post them up.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Session 4 - 21/9/2013   Wed Sep 18, 2013 12:04 pm

Getting to crunch time with Sanguine Pyreborn's backstory, how far can I push Fire-sages/oracles as a pseudo poltical force? Once obeyed, now respected; old mystic advisers to the empire, their blessings and predictions grew the empire to its strengths. They're less vital now but still respected and consulted out of courtesy.

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PostSubject: Re: Session 4 - 21/9/2013   Wed Sep 18, 2013 12:55 pm

Matt. The game is going well enough. If you want to know things that I feel will make it better. Make it rain bitch. Loooooooot. Just random loot. Make it like a video game, so I could like just go round cutting grass and smashing pots and BOOM a precious gem. bounce 
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PostSubject: Re: Session 4 - 21/9/2013   Wed Sep 18, 2013 2:14 pm

Hornet wrote:
Matt. The game is going well enough. If you want to know things that I feel will make it better. Make it rain bitch. Loooooooot. Just random loot. Make it like a video game, so I could like just go round cutting grass and smashing pots and BOOM a precious gem. bounce 
I'm gonna grab chickens and leap off shit
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PostSubject: Re: Session 4 - 21/9/2013   Wed Sep 18, 2013 2:50 pm

Romnipotent wrote:
Getting to crunch time with Sanguine Pyreborn's backstory, how far can I push Fire-sages/oracles as a pseudo poltical force? Once obeyed, now respected; old mystic advisers to the empire, their blessings and predictions grew the empire to its strengths. They're less vital now but still respected and consulted out of courtesy.

Which empire?

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Session 4 - 21/9/2013   Wed Sep 18, 2013 2:51 pm

Hornet wrote:
Matt. The game is going well enough. If you want to know things that I feel will make it better. Make it rain bitch. Loooooooot. Just random loot. Make it like a video game, so I could like just go round cutting grass and smashing pots and BOOM a precious gem. bounce 
As a side note, i put a magical sword in the game and you tried to make Patty leave it where it was.

This has emotionally scared me as a DM and now i am unable to put loot in the game.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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gaz
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PostSubject: Re: Session 4 - 21/9/2013   Wed Sep 18, 2013 3:52 pm

I'm in
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PostSubject: Re: Session 4 - 21/9/2013   Wed Sep 18, 2013 3:58 pm

Matt wrote:
Romnipotent wrote:
Getting to crunch time with Sanguine Pyreborn's backstory, how far can I push Fire-sages/oracles as a pseudo poltical force? Once obeyed, now respected; old mystic advisers to the empire, their blessings and predictions grew the empire to its strengths. They're less vital now but still respected and consulted out of courtesy.

Which empire?
Dol Sorroth?

Really any empire worth handing over virgins; we're talking about fire-staring sooth-saying priests. They don't care as long as they're immune to disease... owait-wonderworkers!


Last edited by Romnipotent on Wed Sep 18, 2013 4:16 pm; edited 1 time in total (Reason for editing : drunkard rants)
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PostSubject: Re: Session 4 - 21/9/2013   Thu Sep 19, 2013 1:16 am

Romnipotent wrote:
Matt wrote:
Romnipotent wrote:
Getting to crunch time with Sanguine Pyreborn's backstory, how far can I push Fire-sages/oracles as a pseudo poltical force? Once obeyed, now respected; old mystic advisers to the empire, their blessings and predictions grew the empire to its strengths. They're less vital now but still respected and consulted out of courtesy.

Which empire?
Dol Sorroth?

Really any empire worth handing over virgins; we're talking about fire-staring sooth-saying priests. They don't care as long as they're immune to disease... owait-wonderworkers!
Hmmm i guess i can't see why they wouldn't have these kind of people hanging around. Maybe write up some more info about them and post it in the Dol Seroth section of the world building forums.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Session 4 - 21/9/2013   Fri Sep 20, 2013 12:49 pm

late notice but attending
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PostSubject: Re: Session 4 - 21/9/2013   Fri Sep 20, 2013 2:35 pm

I love your dwarf!

Dancing Dwarf:
 

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Ignore as I am a retard


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Hornet wrote:
Shamus of the prolapsed anus perhaps


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PostSubject: Re: Session 4 - 21/9/2013   Fri Sep 27, 2013 12:19 pm

XP?
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Matt
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PostSubject: Re: Session 4 - 21/9/2013   Mon Sep 30, 2013 11:14 am


_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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