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 rules and shitttt

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gaz
Forum Douche'
Forum Douche'
gaz


Posts : 261
Join date : 2010-01-08
Location : small wet rock

rules and shitttt Empty
PostSubject: rules and shitttt   rules and shitttt EmptyFri 8 Jan 2010 - 17:45

hey guys

army stuff

to start of with

750 points
1 hero choice (general)
2+ core choices
no special or rare unit choices
no magic item
no magic casters

the hero must remain the same from game to game, as he will get xp and improvements. the rest of your army can change from game to game, with in the normal restrictions of how many special/rare unit choices you have, and obviously with in 750 points.

that said, to start of with each player can choose 1 'warband upgrade' from the following list
1 additional hero choice
1 special unit choice
25 points worth of magic items for your general
your 1 hero choice can be a level 1 wizard.

these and more 'warband upgrades' can be obtained as the campaign is played out.

more explained later tonight.
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gaz
Forum Douche'
Forum Douche'
gaz


Posts : 261
Join date : 2010-01-08
Location : small wet rock

rules and shitttt Empty
PostSubject: Re: rules and shitttt   rules and shitttt EmptySat 9 Jan 2010 - 3:48

New events

the existing ones
fools gold
building boom
disaster
all or nothing
scouts
diplomacy
land grab
elite army


the new ones, atm
Efficient revenue
You may reroll any of your revenue dice once this turn.

Ambush
Reduce your opponent’s max special or rare choices by 1. You choose which.

that takes the total to ten, which is enough to elliminate doubles. any more ideas?
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I ate all your bees!
Newbie
Newbie



Posts : 50
Join date : 2010-01-09

rules and shitttt Empty
PostSubject: Re: rules and shitttt   rules and shitttt EmptySat 9 Jan 2010 - 10:15

Me me bounce

I think:

Workers' Strike
Make someone's next tile cost one more empire point than usual (like the opposite of building boom)

Arcane Tomfoolery
Take one extra spell [no extra dice, just an extra spell]

Nobody Calls Me Chicken!
Earn yourself the right to refuse a challenge this round [your would-be challenger must then challenge someone else, one use only]

Pushing In
Issue your challenge first, regardless of your initiative order.
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Matt
Power house!
Power house!



Posts : 2877
Join date : 2010-01-05

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PostSubject: Re: rules and shitttt   rules and shitttt EmptySat 9 Jan 2010 - 10:22

I like them all so far except Ambush...

Seems a bit massive.
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gaz
Forum Douche'
Forum Douche'
gaz


Posts : 261
Join date : 2010-01-08
Location : small wet rock

rules and shitttt Empty
PostSubject: Re: rules and shitttt   rules and shitttt EmptySun 17 Jan 2010 - 10:50

so ambush

what about

you opponent can't take a rare choice


thoughts?
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Guest
Guest




rules and shitttt Empty
PostSubject: Re: rules and shitttt   rules and shitttt EmptySun 17 Jan 2010 - 21:02

Im liking the ruleset for this campaign. One of the more stable campaigns ive played in a long time.
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rules and shitttt Empty
PostSubject: Re: rules and shitttt   rules and shitttt Empty

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