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 Mighty Empire's 2.0!!!

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Matt
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PostSubject: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyMon 20 Sep 2010 - 13:41

I think its time we look at starting up the next Mighty Empire's campaign!

I know my victory last time left you all devistated and heart broken but i think you have had enough time to lick your wounds and get ready for another bout.

So...

Post your interest here!

Let us know what army you are thinking of playing.

Lets flesh out any house rules we want to use!

GOGOGOGOGOGO!




house rules from ME 1.0:
 

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone


Last edited by Matt on Mon 20 Sep 2010 - 14:08; edited 3 times in total
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I ate all your bees!
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyMon 20 Sep 2010 - 13:50

Yes please!

Skaven, obvs.
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Old Man
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyTue 21 Sep 2010 - 6:51

I'm in, will be interesting under new rules
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Abominable Walrus
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyTue 21 Sep 2010 - 14:44

Well i have some orcs and goblins in a box somewhere I could bust out or maybe swap with someone if they want to play something different for a while.

The only other issue that springs to mind is that there is potentionaly two other players.
One high elves and the other worriors of chaos.
They probably have enough models each but not assembled or painted and I don't think they can even play...
and... their names are Jono and Vicki...
It is my opinion that the number of people we had last time was geed if even a little too many.
Maybe we could play in teams?

Walrus out.
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Matt
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyTue 21 Sep 2010 - 17:38

i Think we should have a set amount of map tiles per player.

I was thinking like 6 or so, that way there would probably be a lot more fighting over land then last time.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyTue 21 Sep 2010 - 23:39

Well i have my high elves again... (cosidering thats the army i only have!) Very Happy

Count me if you want yet another high elf army, if theres more than 2 high elf armies (which most likely there will be) ill just sit out and help with the logistics.

Cheers
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HappyNoodleBoy
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyWed 22 Sep 2010 - 4:39

im interested. would like to give my new wood elves a run.

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gaz
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyWed 22 Sep 2010 - 21:38

i'm keen also

given the number of people who will want to play we should have teams. it also allows for people who have limited availability.
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Deanskiz
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyWed 22 Sep 2010 - 22:57

Mmmm all you guys know how I'd feel about this ME2!!!
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Matt
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptySun 26 Sep 2010 - 10:50

Ok I think we should definatly scrap these rules from the last time.

Spoiler:
 

I find that all tho an interesting idea they had massive affects on some army's power level and lesser affect on others.

I all so am not a fan of the having 1 set general and leveling him up like last time but i am interested to hear what everybody thinks.

I dont think there will be so many players that we need to play in teams as long as we dont try to play every week like we were last time.

Ok guys keep putting your thoughts up here.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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HappyNoodleBoy
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptySun 26 Sep 2010 - 16:41

so if there is no upgrades to be purchased to give you special and rare units, does this mean you can start with them? are we limited to the normal force organisation chart? If these units are not available to start with, what instead will be used to make them available?
I am not trying to suggest whether these rules should be used or not, just some questions that came to mind when reading your post matt.

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Matt
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptySun 26 Sep 2010 - 17:39

HappyNoodleBoy wrote:
does this mean you can start with them? are we limited to the normal force organisation chart?

Yeah normal force organisation chart.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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HappyNoodleBoy
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyMon 27 Sep 2010 - 23:15

awesome. still 750pts though? i just want to know, because i havent played wood elves yet, i would like to have play around with some list ideas.

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HappyNoodleBoy
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyMon 27 Sep 2010 - 23:27

another question. do people care if my army is not finished being painted by the time we start? i havent started painting yet, just been assembling, and i paint REAL slow.

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Matt
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyTue 28 Sep 2010 - 8:34

HappyNoodleBoy wrote:
another question. do people care if my army is not finished being painted by the time we start? i havent started painting yet, just been assembling, and i paint REAL slow.

All wood elf armies must be fully painted before start of ME.2 to be considered for play.

And points per game TBC.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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HappyNoodleBoy
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyTue 28 Sep 2010 - 16:11

Matt wrote:
All wood elf armies must be fully painted before start of ME.2 to be considered for play.

so its just wood elves that need to be painted? so if i switch to ogres it doesn't? :p

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Matt
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyTue 28 Sep 2010 - 18:51

HappyNoodleBoy wrote:
Matt wrote:
All wood elf armies must be fully painted before start of ME.2 to be considered for play.

so its just wood elves that need to be painted? so if i switch to ogres it doesn't? :p

no ogers as well

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyTue 28 Sep 2010 - 23:14

when do you plan to kick this event off harry?
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HappyNoodleBoy
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyWed 29 Sep 2010 - 3:11

I guess I had better get painting then. will just have to work out my list early, so i can just paint those units for now.

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Matt
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyWed 29 Sep 2010 - 9:15

Castigo wrote:
when do you plan to kick this event off harry?

Well at the moment im just trying to gauge intrest and sort out the house rules for it, i will probably wait till the weather improves some what before trying to get things underway.

And Ryan i am just fucking with you.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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HappyNoodleBoy
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyWed 29 Sep 2010 - 14:38

i thought so... well hoped so :p

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Abominable Walrus
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyThu 7 Oct 2010 - 17:25

well i can tell you now that my orks and gobblins will not be painted...
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HappyNoodleBoy
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptySun 17 Oct 2010 - 18:19

any new info yet matty? im keen to kill some wood elves Smile

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Matt
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptySun 17 Oct 2010 - 19:20

Theoreticaly i would like to start soon but realisticly we are coming up to end of year madness and im not sure i will have the time oversee it.

So unless sombody else wants to pick the ball before then i will probably leave of it till the start of next year.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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HappyNoodleBoy
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PostSubject: Re: Mighty Empire's 2.0!!!   Mighty Empire's 2.0!!! EmptyMon 18 Oct 2010 - 16:58

i would be willing to assist with running, of course as this would be my first mighty empires, i would maybe not be the best person to run it by myself.

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