Each player can choose 1 event. Once an event has been chosen it can not be chosen by another player.
First in get's first choice, last in gets last choice.
ALL OR NOTHING
If you win your battle then you get double the empire points. you gets no empire points if you draw or loose the game.
In any battles this campaign turn the minimum core requirement goes from 25% to 10%.
Select 2 units in your army, these units get a vanguard move this round.
1 wizard you control gains one extra spell.
You are awarded 100 VP for every enemy character slain during the battle. Additionally you gain 3D6x5 Gold if you slay a general.
You may place a castle or mine, or upgrade any castle to a city in any tile you control.
The first tile you claim this turn only costs 1 empire point not 2.
You re-roll any 1’s rolled on revenue dice this round.
Gain 100 Gold to spend on (and only on) your battle this turn. This in not effected by penalties during revenue.
After your opponent has deployed their army, you may pick one of their characters and attempt to assassinate them. On a roll of 4+, you inflict D3 Wounds on the character that may not be stopped in any way.
Pick one city, castle, or mine belonging to another player and roll a D6. Mines are destroyed on a 2+, castles on a 4+, and cities on a 6.
You opponent must deploy their army before you deploy your army, and you get the first turn.
Pick a player, that player loses 4D6x5 from there revenue this turn, to a minimum of 0.
Your opponent for this round has to play the game with no pants on or they receive no empire points or revenue this round.
Reminder you have until Thursday 8th to make your choice