Ok lets sort some of this out.
- angry_dan wrote:
- I will rest as much as I can and start setting a few lights up around the place. Ill use some time doing some learning on the steam powered gattling so I can use it as much as I can.
Woah woah woah slow down their cowboy. I don't think your fully across the situation your in at the moment, your leg is gone my friend. Well maybe not gone the bloody damaged remains linger on but for the moment your main concern should be staying alive. Thanks to the blessed hands of Ms Grace and the blind luck of Mr Doolin you are alive and not terminally bleeding but you are a world away from any mode of transport that doesn’t involve the word “carried”. If you do silly things like oww I don’t know, not getting 100% bed rest the chance that that piece of road kill you call a limb will get infected and kill you is massively high.
When the wounds are healed enough that you don't need to constantly worry about them openin' back up and letting out a few gallons a blood you will gain this hindrance;
Lame; There’s an old chestnut that says when something’s chasing you, you’ve only got to outrun one person. Unfortunately, you’re usually that one person. This Hindrance affects a character’s Pace and active defense. Crippled: One leg is missing or disabled. Your hero’s Pace is 2 with crutches, 1 without. Subtract –4 from active dodge rolls and other tests requiring mobility.
Ok hopefully that cleared up the situation
On that note while reading up on this I noticed a few things in the book I have been doing wrong that I will point out now;
1. Chips can only be spent to reduced damage when the damage is done. You either spend them then or never.
2. Massive damage like fire and explosives is dealt to all locations at once, you don’t get the bonus die for head or gizzards tho. You just roll the total damage a spread it evenly as you can across the persons body.
3. Healin’ Wounds: Real wounds are trickier. A medicine roll can be made for an attempt to offer aid to someone up to one hour after an injury. After the “golden hour” has passed, a wound can only be healed by time or certain arcane processes. Doctors really can’t do a whole lot for a broken bone that’s surrounded by swollen tissue or a gash that’s already started to heal on it’s own. Still, you have to take what’s available.
- angry_dan wrote:
- I write a letter to my superiors as well asking for a useful replacement for my leg as well as notifying them of the possible ghost rock mine they could control if they wish.
Ok firstly, your at an old mine in the middle of know where and missing a leg, im not sure how your intending to get this letter delivered at this point in time but shy of one of your compatriots doing it your shit outa' luck.
How ever in the case that you do get around to sending a letter let me just explain how the mail system works in the west at the moment.
Mail in the west; There is no formal mail system in the West at the moment and shy of delivering it yourself getting a letter some place can be a might unreliable. The easiest option is to give the letter to a stage coach heading the direction you want the letter to go and pay the driver a few bucks. If the driver is honest the letter may actually get to the right destination. (about 40% chance of arriving if address is in the same state, about 20% otherwise.)
If you can get the letter to a train station a lot of the rail companies have a mail service that can be used to destination on their lines for a fee. Most of the rail stations are fairly reliable on this account(about 70% chance of it arriving.)
Aside from that you either need to find a trust worthy person to deliver it for you at a cost you agree on or find a Pony express rider. Pony Express riders claim that they can get any message anywhere . They are known to be a touch crazy but reliable none the less. If you can find a Pony express rider and agree to a price that chances of your letter arriving at the destination only depends on the hostility of the location and those around it.
- angry_dan wrote:
- (if gattling gun is a similar focus to the gattling pistol) ill learn that with 3 points and ill put a point in steam carrage.
Gatling guns work of the skill
Shootin': automatics which you probably already have to shoot your Gatling pistols.
As for the steam wagon that requires the
Drivin'; Steam wagon aptitude but to learn it is going to take some one to explain the workings and some practise. So until you have spent either a couple off weeks fooling around with a steam wagon or got some one to show you how the skill is not purchasable.
- Hornet wrote:
- .How many did we kill? In the end we killed the bald man with the moustache, who fits the description of the main antagonist we were after. To clarify that was Kwan yes?
Now Pennybottom killed 5 and mr. Doolin managed to dispatch 6 members. That is 11 and I believe there were no more than 6 or 7 others that were in-humed, bringing the total to about 12 or 13. Matty can you confirm those numbers please?
You encountered a total of 14 men at the mine;
seven of those are now dead including the now bodiless bald man with the moustache. You don't believe he is the man known as Kwan due to Kwans reputation describing him as far more Asian and rather less cauc.
4 of the men are servilely injured and will probably die due to blood loss or infection in the near future.
3 of them men were stunned or unconscious but only lightly wounded.
- Hornet wrote:
- The area we are in is built to house more than that and it is probably just a matter of time before more come back. At one point I believe you said there were tents that could house 16 and I know that is not much more but it is still possible that we may see more scum coming back. We could probably pick them off but we do have an injured man.
There are 16 tents yes, but they are of the size to suit 2 men each.
- Hornet wrote:
- Having said that we have Ugly Pete and Davie not far from here with the cart so we do have slightly more men at our disposal.
First thing we should do is get the cart up here and load the chest of ghost rock and the chest of silver dollars up on the cart. Organise all the guns and ammo and load those up as well.
Now it was late at night so we should at least wait till morning. With sentry on the look out we should see if any one comes out of the mine (unlikely as it was so late when we attacked.
Getting Ugly Pete and Davie up to the mine is not difficult and they are surprised when you come to get them saying that “with all that racket we figured you would be dead for sure.”
As for the loot, including items found in the house, tents and munitions store.
One chest containing 324 pre civil war silver dollars. (estimated value $324)
One chest containing an estimated 20lbs of Ghost rock. (I say estimated because you dont have scales to get an exact quantity or one of my 20ilb balls to use for comparison.)
32 Winchester rifles '73 (You would guess they are Union army “surplus”)
21 Colt Army pistols (All so probably ex-Union)
16 crates of .44-40 ammunition (50 rounds per crate)
1 crate of dynamite (10 sticks in total)
1 complete steam wagon with mounted Gatling gun. (well you think its complete as none of you are really experts.)
1 semi complete steam wagon with mounted Gatling gun. (it appears this one was having work performed on it recently as the front wheels and axle have been removed and there are some weird doo hickies and bits in a crate near by.)
3 horses. (alive)
16 Tents (Two man variety)
32 Bed rolls (1 man variety)
1 drum of lamp oil
6 oil lamps
Estimate 100lbs of jerky condition “suspect” (Once again you lack scales or 5 of my balls.)
3 full barrels of water sub type: Rain
16 loaves of army hard bread. (Chance of surviving consumption: Medium)
3 maps of local area including the areas north of Saint George and around the Oregon border. (Quality poor, Accuracy; Unknown.)
- JimmyDoolin wrote:
- Firstly, we need to ensure that there is still ghost rock in this mine. Our cursory search didn't turn up that much ghost rock, and from it's outward appearance the mine seemed to be abandoned. Artemis - you've had experience with ghost rock. I vote that you take a few of us into the mine and make a initial survey of it to ascertain how profitable it will be.
The mine does appear fairly unused with the exception of three wagons parked just with in the main entrance loaded high with timber planks. With regards to the state of the mine you are not 100% sure as you and your two crew members are far my knowledgeable in the arts of taking it off the people who pull it out of the ground rather then the digging it up yourself. A brief soiree deeper into the mine has you worried about the state of the support beams but does not yield any sign of ghostrock.
Ok any further questions?