Reference:
Starting Notoriety: 3
Tests: Composure 8, Judge Intentions 8, Memory 7
Damage Track: Physical 10, Stun 11
Armor: Ballistic 11, Impact 9
Initiative: 14/3 IP
Common Dice Pools:
Perception: Visual 9, Hearing 9, Other 6
Running, Climbing, Swimming: 6
Gymnastics: 16
Gymnastic Dodge: +4
Infiltration: 16
Shadowing: 9
Disguise: 9
Common Attacks:
Melee Weapon Reach Damage AP Dice
Shock Glove 0 5S(e) -half 12
Ranged Weapon Dmg AP Mode Recoil Dice Ammo Concealability
Yamaha Sakura 6S(e) -half SA/BF (1) 22 10(ml)x4 -8
Fubuki (Stick-n-shock)
Special: Silencer, Narrow Bursts Only, Treat Burst Fire Recoil As SA
Ruger Thunderbolt 6P -2 BF 5 20 12(c) -6
(Ex-Explosive)
Special: Narrow Bursts Only
Yamaha Pulsar 6S(e) -half SA 0 20 4(m) -2
Morissey Elan 6S(e) -half SA 1 22 5(c) -10
(Stick-n-shock)
Special: Undetectable by MAD.
ArmTech MGL-6 - - SA 1 18 6(c) -6*
(Splash Grenade)
Special: Airburst Link. Damage is 10S Toxin in a 10m radius; damage applies at the end of the combat turn.
Ingram White Knight 7P -2 BF/FA 12 18 100(belt) No
(Ex-Explosive)
*Assuming “pistol version” means it is heavy pistol sized.
BP Ability Value
Cost
30 Metatype: Elf
Low-light Vision
Qualities
10 Restricted Gear x2
+5 Mild Addiction (Betel)
+10 Criminal SIN (example: Tir Tairngire)
+10 Records On File (example: Renraku)
+5 Weak Immune System
-2 dice pool modifier to resist diseases
+5 Incompetence (Clubs)
Characteristics
20 Body 3(4)
50 Agility 7(12)
40 Reaction 5(9)
0 Strength 1(2)
0 Charisma 3
40 Intuition 5
10 Logic 2
40 Willpower 5
40 Edge 5
0 Essence 1.45
Skills
40 Stealth 4
Infiltration
Palming
Shadowing
Disguise
4 Etiquette 1
26 Pistols (Semi-Automatics) 6 (
16 Heavy Weapons 4
4 Perception 1
10 Athletics 1
Running
Climbing
Swimming
Gymnastics
Knowledge Skills
6 [Missions City: S2: Denver, 6
S3: New York, S4: Seattle] Area Knowledge
4 Security Systems 4
4 Police Procedures 4
3 Safe Houses 3
4 2 hobbies or languages at Rating 2; examples: Augmentations, Celebrity Gossip, Chemistry, Firearms, Gang Turf, Music, Street Drugs, Underworld Politics, Urban Brawl, any real-world language
Languages
N English
2 Sperethiel 2
5 Contact: Moreau, Male Human Fixer (C4/L1)
Specialties: Parazoology, Security Procedures, Seattle Shadow Scene
A former company man and shadowrunner, Moreau is an expert animal trainer and works as a fixer and trouble-shooter for the Draco Foundation. He’s been operating out of Seattle for several years, and while he’s the DF’s eyes and ears in the shadows, keeping an eye on the artifact trade coming in and out of the city, he still does some personal side business from time to time.
Moreau is sarcastic and world-weary. He’s seen it and done it all, and often finds the antics of younger shadowrunners tired and cliché, and isn’t afraid to tell them so.
50 Gear
Drugs (20):
Betel x20(20):
Armor (13920):
Form Fitting Body Armor (1600) (6/2, counts 3/1 for encumbrance)
Chemical Protection 6 (1500)
SecureTech PPP System Shin Guards (150) (0/1)
SecureTech PPP System Vitals Protector (200) (1/1)
SecureTech PPP System Forearm Guards (200) (0/1)
SecureTech PPP System Arm and Leg Casings, Only Leg Casings Worn (350) (0/1)
Synergist Business Line Suit Jacket and Skirt or Slacks (1200) (4/3)
Nonconductivity 6 (1200)
-2 Concealability for items hidden under suit jacket (factored in)
Clothing [Poncho] (20) (0/0)
Ruthenium Coating (7500)
Weapons (20565):
Yamaha Sakura Fubuki (2000) with External Smartgun System (400), Chameleon Coating (1000), Silencer (200)
Morissey Elan (450) with Internal Smartgun System (450), Personalized Grip (100) Chameleon Coating (1000)
Ruger Thunderbolt (750) with Internal Smartgun System Option (400), Personalized Grip (100), Chameleon Coating (1000), Underbarrel Weight (25), Powered Folding Stock (100)
Yamaha Pulsar (150)
ArmTech MGL-6 (1500) with External Smartgun System (400), Chameleon Coating (1000), Airburst Link (500), Shock Pad (50)
Ingram White Knight (2000) with Gyro Stabilization (3000) and External Smartlink (400)
Shock Glove (200) with Personalized Grip (100)
40 Stick-n-Shock LMG Rounds (320)
77 Ex-explosive LMG Rounds (770)
10 Taser Darts (50)
5 Holdout Stick-n-Shock Rounds (40)
5 Holdout Ex-Explosive Rounds (50)
10 Holdout Hi-C Frangible Rounds (150)
55 Light Pistol Stick-n-Shock Rounds (440)
24 Light Pistol Ex-Explosive Rounds (240)
30 Heavy Pistol Stick-n-Shock Rounds (240)
30 Heavy Pistol Ex-Explosive Rounds (300)
6 Narcoject + DMSO Splash Minigrenades (480)
7 Flashbang Minigrenades (210)
Commlinks (800):
MetaLink with Vector Xim (300)
Runs in Public Mode broadcasting fake SIN, not used for shadowrunning
CMT Clip with Vector Xim (500)
Runs in Hidden Mode, used for shadowrunning persona and running gear.
Fake Documents (3300):
Rating 3 Fake SIN
Rating 3 Fake License (Firearms)
Note: the ArmTech MGL-6, Ingram White Knight, and Ex-explosive ammo are illegal.
Sensory Gear (4095):
Note: for the purposes of Tacnets, you have Normal Vision (simrig), Normal Hearing
(simrig), Normal Olfactory (simrig), Natural Low-light Vision (simrig), Spatial
Recognizer (earbuds), Laser Rangefinder (microsensor), Motion Sensor (microsensor),
Radio Signal Scanner (microsensor), Ultrasound (glasses) for 9 senses.
Earbuds rating 2 with skinlink (70)
Audio Enhancement 3 (300)
Spatial Recognizer (100)
Simrig (1000)
Microsensor with Laser Rangefinder, skinlinked (150)
Microsensor with Motion Sensor, skinlinked (100)
Microsensor with Radio Signal Scanner 6, skinlinked (200)
Glasses Rating 4 with Skinlink (150)
Vision Enhancement 3 (300)
Ultrasound (1000)
Image Link (25)
Contact Lenses Rating 2 with Skinlink (150)
Flare Compensation (50)
Smartlink (500)
Equipment (1100):
Rating 6 Medkit (600)
Miniwelder (250)
Gecko Tape Gloves (250)
Lifestyle (2200):
1 month low lifestyle (2200)
(3.6) Cyberware (52000):
(3) Wired Reflexes 2 (32000)
(.6) Reaction Enhancer 2 (20000)
(1.9) Bioware (152000):
(.1) Genetic Optimization (Agility) (45000)
(.8 ) Muscle Toner 4 (32000)
(.7) Suprathyroid Gland (45000)
(.3) Synthacardium 3 (30000)