Just so you guys know im still chipping away at this.
Currently trying to set the parameters for character creation.
Gurps has tons of skill options, but it they are unnecessary for this game. So i am currently rolling the skills into group.
Stealth will now include;
Basically rather then throw the books at you and go CREATE!!! and then wait till you have made something then, tell you what you can't have, i want to try and lock in the basics so you guys don't feel that you have wasted time.
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.