- angry_dan wrote:
- ill start with the biggest location first.
- The Lowland Farms:
The various hamlets of farmland are all locally managed by separate Village elders and a lead farmers colloquially known as "the head man".
The harvest is generally done in early August, though the harvest predictions for this year do not look good due to all the armies and roving bandits that plague the land during this time of civil unrest.
It is too late to do much to improve this years harvest but if you want to kick start next years there are some things that can be done;
- Firstly, purchasing 200 sacks of seed will have positive affects on next year crop. With the predicted poor harvest the seed stores will be insufficient to properly plant next years crop and it will likely take 3 or 4 years of decent harvests to get the store levels back up. Providing the extra seed prior to next planting season will mean production can return to full next year rather then gradually.
- Secondly as above, large amounts of the farms live stock have been "requisitioned" by passing war bands. The herds are looking a little thread bare and it will take years of breeding to return to previous levels. 50 head of cattle could fix this problem quickly rather then having to wait for things to occur more naturally.
- Apart from that their suggestions generally involve all manner of offerings being made to every manor of horticultural deity. The farmers families have been working these lands for years and have been farming it the same way since there great granddads time. Skilled smiths to repair or replace farming equipment would likely help, as would a larger labor force.
- angry_dan wrote:
- ok so once i finish talking to the the people at the lowlands farms ill head out to the redwood hunting reserve.
- Redwood Hunting reserve:
The wardens are spread all across the reserve in small groups of three and four and it takes almost a week of travel to find them all. They are doing there best to ward off the growing levels of bandits and poachers but there is only so much that they can do, after all they are skilled huntsmen not warriors.
They complain of large groups of bandits camped with in the southern deeps of the reserve.
The wildlife seems to consist mainly of deer, bear, wild pigs, game bird and wolf.
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.