Ok JD i re read your enchanting aura rules last night and we will try and implement this into the game a bit better. From what i understand it kicks in when the reaction roll comes up as a modified above a certain value (12+ or 13+) then it fires off like a charm spell.
I am asking about to get some clarification, but it something i may need to be reminded of in game.
I do make a fair few reaction rolls and take the +2 bonus from your aura into account, but not the charming part.
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.