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Power house!
Power house!

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Join date : 2009-10-04
Location : Near my pants

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PostSubject: Out of curiosity...   Out of curiosity... EmptyMon 29 Mar 2010 - 23:43

What epic destinies are people considering?

Personally, i'm tossing up (teehee) between:
Dark wanderer (martial power) - flavor is full of win, powers not so much so.
Demigod (phb) - fairly generic flavor, decidedly more useful bonuses.
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Forum Douche'
Forum Douche'

Posts : 172
Join date : 2010-03-05
Location : monglin cocks

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PostSubject: Re: Out of curiosity...   Out of curiosity... EmptyTue 30 Mar 2010 - 7:46

Depends on how my character plays out!

Perhaps a Chosen of Sune or an Exalted Angel.
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Posts : 1158
Join date : 2009-12-29
Location : This unfortunately dull reality

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PostSubject: Re: Out of curiosity...   Out of curiosity... EmptyTue 30 Mar 2010 - 12:13

Yeah I definately need to see how the paragon path works first. I do like the race paths and wonder how they would work.
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Power house!
Power house!

Posts : 1050
Join date : 2009-12-29
Location : Melbourne

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PostSubject: Epic Destiny   Out of curiosity... EmptyWed 31 Mar 2010 - 23:05

Myself, I am still undecided. I like these two at the moment. Would still need to see where I am heading with my character.

World Tree Guardian
The wise and powerful World Tree finds a kindred spirit in you. In your pledge to defend that ancient spirit from harm, the wider world falls under your protection.

Prerequisite: 21st level, any primal class

You have seen the World Tree, the most ancient primal spirit of the forest. Legends say that the roots of the World Tree are the roots of the world itself and that any harm done to this ancient entity shakes the earth and cracks the sky. You chose to defend the World Tree, and in doing so, you were able to speak to it and gain its favor. You can now call on its power, granting you the strength and resilience of nature itself. The World Tree is intertwined with the world so that any harm to one hurts the other—an outcome you are sworn to prevent.

The World Tree has existed since the beginning of time. If you have your way, it will live longer still.
The Tree’s Counterpart: You become the World Tree’s counterpart among the races of the world—a primal symbol of life and a worldly representative among the great spirits of nature. Accepted into the company of the most powerful and ancient primal spirits, you abandon your mortal form to become a being of pure primal essence.
You are no longer as active as you once were in shaping the fate of the world; the actions that led to your immortality have kept the world safe for some time. Instead, you sleep soundly in verdant groves or walk the wider world invisible to the eyes of mortals. However, when the greatest dangers threaten the world, you heed the summons to convene with other great spirits to rally against those perils.

Bark of the World Tree (21th level): Whenever an enemy hits you, you can use an immediate reaction to gain resistance to all damage equal to 5 + your Constitution modifier. This resistance lasts until the start of your next turn.
Boon of the World Tree (24th level): Once per day, you can die in place of an ally. The moment an ally dies, you can choose to die instead, and that ally gains hit points equal to his or her bloodied value. At the end of your next turn, you return to life with hit points equal to your healing surge value. Until the end of the encounter, you gain regeneration 10 while you are bloodied.
World Tree's Growth (30th level): You have regeneration equal to the number of healing surges you have remaining.

World Tree Guardian Utility 26 Boughs of the World Tree
Gnarled branches burst from the battlefield, granting benefits to your allies and hindering your foes with twisting vines.

Daily Conjuration, Primal
Standard Action Close burst 20

Effect: You conjure boughs of the World Tree in five unoccupied squares in the burst that aren’t adjacent to one another. The boughs last until the end of your next turn. The boughs are solid obstacles, and each square adjacent to them is difficult terrain for your enemies.
The boughs can be attacked. Each has resist 20 to all damage, and a bough is destroyed if it takes any damage.
When you use this power, choose one of the following benefits:

*: Your allies gain a +1 bonus to attack rolls while adjacent to a bough.

*: Your allies gain a +1 bonus to all defenses while adjacent to a bough.

*: Any ally who begins his or her turn adjacent to a bough gains temporary hit points equal to your Strength or Wisdom modifier.

Sustain Minor: The boughs persist.

First published in Primal Power. Page 157.


Reincarnate Champion
You remember the exploits of your earlier incarnations— each a champion of the spirit way. It’s now time to teach the world a new heroic story.

Prerequisite: 21st level, any primal class

You know that some primal souls leave the world behind to join the mystery after death. Other transcendent heroes join the spirits, flowing through the world to give it life and preserve its natural order. Still other primal champions reincarnate into new bodies, returning as new exemplars of nature.

You long suspected that you were one of the spirits who regularly return to the world in new bodies, though you could not be certain until the day you attained epic power. As your epic destiny opened before you, so did the memories of your past lives, a long chain of heroes, leaders, humble souls, and conquerors who lived in harmony with the spirits.

You are a champion of the spirit way, a defender of the world’s primal cycles. In this life, you finally have the chance to put the knowledge and power of all your incarnations together.

One of the great elder spirits, Blood Cousin, had dozens of lives as a champion of the spirit way, teaching people across the world initiation rites so that tribes could adopt members of any race who proved worthy. You revere Blood Cousin for this work in strengthening primal tribes. You will do the same, but in a different manner.
A New Story: Generations from now, people will tell stories about you. You harnessed dozens of past lives as a primal champion as you accomplished mighty heroic deeds. Tales of your exploits will inspire people on the spirit way as they battle evil deities and demon princes. The best part of these stories is that somewhere, someone hearing them will be touched by your spirit and will create a new piece of the primal story.

Many Perspectives (21th level): You gain a +2 bonus to Intelligence-, Wisdom-, and Charisma-based skill checks and ability checks.
Past Spirit (21th level): Choose a race other than your own. You are considered a member of that race for the purpose of meeting feat prerequisites. If that race has any racial encounter powers, you gain one of your choice.
At 24th level, you choose a second race and gain the same benefits with it.
Epic Vitality (24th level): An ability score of your choice increases by 2.
The Champion Returned (30th level): You gain access to every racial encounter power. To use a racial encounter power that you don’t have, you expend the use of one of your racial encounter powers.

Reincarnate Champion Utility 26 Swift Reincarnation
In an instant, you move from death to new life in a different form, hastening the natural cycle.

Daily Healing, Primal
Immediate Interrupt Personal

Trigger: You drop to 0 hit points or fewer

Effect: You regain hit points equal to your bloodied value. Choose a race other than your own. You appear as a member of that race.
If the race is not one of your Past Spirit races, you gain one of that race’s racial encounter powers, if any, until the end of your next extended rest.
If the race is one of your Past Spirit races, you can choose to replace your current race with that race at the end of your next extended rest, but only if your current race is not a prerequisite for any of your attributes, such as feats. If you do so, your previous race becomes one of your Past Spirit races.

First published in Primal Power. Page 155.
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