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 Round 2 (Autumn) -BATTLES AND CONQUEST-

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gaz
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gaz


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Join date : 2010-01-08
Location : small wet rock

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PostSubject: Round 2 (Autumn) -BATTLES AND CONQUEST-   Round 2 (Autumn)  -BATTLES AND CONQUEST- EmptyFri 7 Oct 2011 - 21:42

Events
Matt - Spies
Anna - All or nothing
Dave - Ambush
Ryan - Land grab
Dean - Elite Army
Gaz - Arcane knowledge
Danny - none
JD - none

Challenges
Ryan vs Gaz
Matty vs Dave
Dean vs JD
Anna vs Danny

Campaign Events
Anna - 7 All is well
Dave - 3 Low moral
Dean - 3 Low moral
Danny - 8 Army draft
Matty - 8 Army Draft
Ryan - 12 Treasure Trove
JD - 10 Support of the people
Gaz - 7 All is well

Treasury's
Anna - 70
Dave - 60
Dean - 145
Danny - 190
Matty - 150
Ryan - 70
JD - 55
Gaz - 115


So now you guys can spend you Treasury on reinforcements for your battles at 1 gold for 1 point.

The mission for this round is Blood and Glory.

you have until Sunday 6th November to have you battles, post your results and make your conquest.

here is how to determine your battle outcome

Game outcome
After the game, players work out how many victory point each player has scored using the victory point system in the rule book. calculate the difference in VP between the players. then figure out what percentage of the games point limit that difference is. this will give you the games out come and empire points earned.
e.g. Matt and Dean play a 2000 points game. at the end Matt has 610 victory points and Dean has 970. the difference is 360 in Deans favor. 360 is 18% of the 2000 point game limit, which means Dean has scored a Solid victory and Matt Has a Loss. bad luck Matt Sad

Victory point.....Outcome...........Empire Points
.......................Loss..................1
<10%..............Draw.................2
11% - 15%.......Minor victory......3
16% - 25%.......Solid Victory......4
26% - 50%.......Major victory......5
50%>..............Massacre...........6


Conquest
In the order players get their results in they can now spend their hard earned Empire points.

Spending empire points
Empire points are spent as follows. Unspent empire points are lost at the end of the conquest stage, they don’t carry over to the next campaign round.

Claiming Tiles – 2 empire points
Place a banner on an unoccupied tile adjacent to one of your own tiles. Give the grid reference of the tiles you wish to claim.

Conquer Tiles – 3 empire points
Remove other player’s banner and place your own banner on a currently occupied adjacent tile. You must have won a battle against the current occupant in the preceding battle phase. NB: It costs one extra empire point to conquer a tile with a city or castle. Give the grid reference of the tiles you wish to Conquer.

Build – 1 empire point
Add a, castle or mine to one of your already claimed tiles. Or upgrade a castle to a city.

Raids – 1 empire point
Generate 2D6x5 gold.

Mountain tiles - +1 empire point
Mountain tiles cost an addition 1 empire point to claim or conquer.

Round 2 (Autumn)  -BATTLES AND CONQUEST- Round-1-end
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HappyNoodleBoy
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PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Round 2 (Autumn)  -BATTLES AND CONQUEST- EmptyFri 11 Nov 2011 - 16:04

Hey Gaz

how about an update?

Razz
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gaz
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PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Round 2 (Autumn)  -BATTLES AND CONQUEST- EmptyTue 15 Nov 2011 - 20:17

sure man, sorry fir the delay, i have only just gotten access to photoshop since before i moved. update and next round coming at ya
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gaz
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PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Round 2 (Autumn)  -BATTLES AND CONQUEST- EmptyTue 15 Nov 2011 - 21:11

the at the end of round 2.

dave and my self have used our empire points to raid.

if people used extra gold in there games could they let me know.



Round 2 (Autumn)  -BATTLES AND CONQUEST- Round-2-end
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HappyNoodleBoy
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PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Round 2 (Autumn)  -BATTLES AND CONQUEST- EmptyWed 16 Nov 2011 - 8:08

i spent 23 gold
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gaz
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PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Round 2 (Autumn)  -BATTLES AND CONQUEST- EmptyFri 18 Nov 2011 - 20:22

Jd spent 101 and dean spent 81. anna spent 0 as did danny.

that leaves matty and dave. Matty and dave, did you spend any of your gold?
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Matt
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PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Round 2 (Autumn)  -BATTLES AND CONQUEST- EmptyFri 18 Nov 2011 - 21:47

on my army? no
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gaz
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PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Round 2 (Autumn)  -BATTLES AND CONQUEST- EmptyTue 22 Nov 2011 - 19:06

some of you guys have leveled up and mike has done the rolls.

Matty, you got a 3, which means you can have +1 leadership or Initiative.
JD, you got a 6, with means you need to choose a skill group and mike will roll again for you.
Ryan, you got a 3 also, which means like matt you can have +1 leadership or Initiative.

if your wondering how this works here is a reminder, and the skill groups for you JD to choose rom

EXPERIENCE
A general gains xp equal to the empire points earned this turn for the battle just played out.

For every 5 xp the general levels up. roll on the advancement table. on a result of 1-4 choose either stat option and add 1 to that stat. Each stat can only be increased once to a max of 10. if the same result on the advancement table is rolled again at another level up the result may be rerolled.

Advancement Table
1 Strength or Toughness
2 Attacks or Wounds
3 Leadership or Initiative
4 Weapon Skill or Ballistic Skill
5-6 choose a skill group

Fighting skill (D6)
1 Always strikes first
2 Armor piercing
3 Devastating charge
4 Hatred, all
5 Impact hits (D3)
6 Killing blow

Shooting skills (D3)
1 Sniper
2 sharp shooter,no to hit penalty for moving, cover or long range
3 Multi shot x3 or quick to fire

Command skills (D6)
1 Tactical, redeploy 2 units immediately before turn 1 begins
2 Immune to psychology, + any unit they join
3 Presence, +6 to Command radius
4 Inspiringly Brutal, +1 to combat resolution
5 Lucky fate, re-roll any single dice roll once per game
6 Stubborn

Magic skills (D6)
1 Spell Focus, +1 to casting attempts
2 Spell Domination, +1 to dispel attempts
3 Knowledgable, choose 1 spell instead of rolling each game
4 Stable caster, ignore 1st miscast
5 magic resistance (+1)
6 Lore master, choose one and stick with it

Mutation ‘skills’ (D6)
Only available to; skaven, warrior of chaos, daemon and vampire count players.
1 flaming attacks
2 Frenzy
3 Scaly skin 5+
4 poison attacks
5 Magic resistance (+1)
6 Regeneration


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HappyNoodleBoy
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PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Round 2 (Autumn)  -BATTLES AND CONQUEST- EmptyTue 22 Nov 2011 - 21:10

i will take +1 leadership
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Physicist
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PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Round 2 (Autumn)  -BATTLES AND CONQUEST- EmptyWed 7 Dec 2011 - 2:20

I would like to choose from the Command Group.

Note: Please ignore a result of '2' as this does not apply to any model in the Daemons of Chaos Army Book.
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Matt
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PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Round 2 (Autumn)  -BATTLES AND CONQUEST- EmptyWed 7 Dec 2011 - 7:58

I will take leadership because all the initiative in the world wouldn't speed up a Dwarf.
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gaz
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PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Round 2 (Autumn)  -BATTLES AND CONQUEST- EmptyWed 7 Dec 2011 - 19:29

thanks guys,

JD you got a 4 which is inspiringly brutal,+1 combat resolution. quite fitting for a deamon i thought Smile
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» Round 4 (Spring) -BATTLES AND CONQUEST-
» Round 1 (summer) -BATTLES AND CONQUEST-
» Round 2 (Autumn) -EVENTS-
» Round 2 (Autumn) -CHALLENGE-
» Round 5 (Summer) -BATTLE AND CONQUEST-

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