Social Gaming Scene

Roleplaying, Table Top Gaming, Shenanigans
 
HomeHome  RegisterRegister  Log inLog in  

Share | 
 

 Round 2 (Autumn) -BATTLES AND CONQUEST-

View previous topic View next topic Go down 
AuthorMessage
gaz
Forum Douche'
Forum Douche'
avatar

Posts : 243
Join date : 2010-01-08
Location : small wet rock

PostSubject: Round 2 (Autumn) -BATTLES AND CONQUEST-   Fri Oct 07, 2011 1:42 pm

Events
Matt - Spies
Anna - All or nothing
Dave - Ambush
Ryan - Land grab
Dean - Elite Army
Gaz - Arcane knowledge
Danny - none
JD - none

Challenges
Ryan vs Gaz
Matty vs Dave
Dean vs JD
Anna vs Danny

Campaign Events
Anna - 7 All is well
Dave - 3 Low moral
Dean - 3 Low moral
Danny - 8 Army draft
Matty - 8 Army Draft
Ryan - 12 Treasure Trove
JD - 10 Support of the people
Gaz - 7 All is well

Treasury's
Anna - 70
Dave - 60
Dean - 145
Danny - 190
Matty - 150
Ryan - 70
JD - 55
Gaz - 115


So now you guys can spend you Treasury on reinforcements for your battles at 1 gold for 1 point.

The mission for this round is Blood and Glory.

you have until Sunday 6th November to have you battles, post your results and make your conquest.

here is how to determine your battle outcome

Game outcome
After the game, players work out how many victory point each player has scored using the victory point system in the rule book. calculate the difference in VP between the players. then figure out what percentage of the games point limit that difference is. this will give you the games out come and empire points earned.
e.g. Matt and Dean play a 2000 points game. at the end Matt has 610 victory points and Dean has 970. the difference is 360 in Deans favor. 360 is 18% of the 2000 point game limit, which means Dean has scored a Solid victory and Matt Has a Loss. bad luck Matt Sad

Victory point.....Outcome...........Empire Points
.......................Loss..................1
<10%..............Draw.................2
11% - 15%.......Minor victory......3
16% - 25%.......Solid Victory......4
26% - 50%.......Major victory......5
50%>..............Massacre...........6


Conquest
In the order players get their results in they can now spend their hard earned Empire points.

Spending empire points
Empire points are spent as follows. Unspent empire points are lost at the end of the conquest stage, they don’t carry over to the next campaign round.

Claiming Tiles – 2 empire points
Place a banner on an unoccupied tile adjacent to one of your own tiles. Give the grid reference of the tiles you wish to claim.

Conquer Tiles – 3 empire points
Remove other player’s banner and place your own banner on a currently occupied adjacent tile. You must have won a battle against the current occupant in the preceding battle phase. NB: It costs one extra empire point to conquer a tile with a city or castle. Give the grid reference of the tiles you wish to Conquer.

Build – 1 empire point
Add a, castle or mine to one of your already claimed tiles. Or upgrade a castle to a city.

Raids – 1 empire point
Generate 2D6x5 gold.

Mountain tiles - +1 empire point
Mountain tiles cost an addition 1 empire point to claim or conquer.


Back to top Go down
HappyNoodleBoy
+1 Cammando!
+1 Cammando!
avatar

Posts : 776
Join date : 2010-04-29
Location : Over there

PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Fri Nov 11, 2011 7:04 am

Hey Gaz

how about an update?

Razz

_________________
Back to top Go down
gaz
Forum Douche'
Forum Douche'
avatar

Posts : 243
Join date : 2010-01-08
Location : small wet rock

PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Tue Nov 15, 2011 11:17 am

sure man, sorry fir the delay, i have only just gotten access to photoshop since before i moved. update and next round coming at ya
Back to top Go down
gaz
Forum Douche'
Forum Douche'
avatar

Posts : 243
Join date : 2010-01-08
Location : small wet rock

PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Tue Nov 15, 2011 12:11 pm

the at the end of round 2.

dave and my self have used our empire points to raid.

if people used extra gold in there games could they let me know.



Back to top Go down
HappyNoodleBoy
+1 Cammando!
+1 Cammando!
avatar

Posts : 776
Join date : 2010-04-29
Location : Over there

PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Tue Nov 15, 2011 11:08 pm

i spent 23 gold

_________________
Back to top Go down
gaz
Forum Douche'
Forum Douche'
avatar

Posts : 243
Join date : 2010-01-08
Location : small wet rock

PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Fri Nov 18, 2011 11:22 am

Jd spent 101 and dean spent 81. anna spent 0 as did danny.

that leaves matty and dave. Matty and dave, did you spend any of your gold?
Back to top Go down
Matt
Power house!
Power house!


Posts : 2550
Join date : 2010-01-05

PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Fri Nov 18, 2011 12:47 pm

on my army? no

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
Back to top Go down
gaz
Forum Douche'
Forum Douche'
avatar

Posts : 243
Join date : 2010-01-08
Location : small wet rock

PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Tue Nov 22, 2011 10:06 am

some of you guys have leveled up and mike has done the rolls.

Matty, you got a 3, which means you can have +1 leadership or Initiative.
JD, you got a 6, with means you need to choose a skill group and mike will roll again for you.
Ryan, you got a 3 also, which means like matt you can have +1 leadership or Initiative.

if your wondering how this works here is a reminder, and the skill groups for you JD to choose rom

EXPERIENCE
A general gains xp equal to the empire points earned this turn for the battle just played out.

For every 5 xp the general levels up. roll on the advancement table. on a result of 1-4 choose either stat option and add 1 to that stat. Each stat can only be increased once to a max of 10. if the same result on the advancement table is rolled again at another level up the result may be rerolled.

Advancement Table
1 Strength or Toughness
2 Attacks or Wounds
3 Leadership or Initiative
4 Weapon Skill or Ballistic Skill
5-6 choose a skill group

Fighting skill (D6)
1 Always strikes first
2 Armor piercing
3 Devastating charge
4 Hatred, all
5 Impact hits (D3)
6 Killing blow

Shooting skills (D3)
1 Sniper
2 sharp shooter,no to hit penalty for moving, cover or long range
3 Multi shot x3 or quick to fire

Command skills (D6)
1 Tactical, redeploy 2 units immediately before turn 1 begins
2 Immune to psychology, + any unit they join
3 Presence, +6 to Command radius
4 Inspiringly Brutal, +1 to combat resolution
5 Lucky fate, re-roll any single dice roll once per game
6 Stubborn

Magic skills (D6)
1 Spell Focus, +1 to casting attempts
2 Spell Domination, +1 to dispel attempts
3 Knowledgable, choose 1 spell instead of rolling each game
4 Stable caster, ignore 1st miscast
5 magic resistance (+1)
6 Lore master, choose one and stick with it

Mutation ‘skills’ (D6)
Only available to; skaven, warrior of chaos, daemon and vampire count players.
1 flaming attacks
2 Frenzy
3 Scaly skin 5+
4 poison attacks
5 Magic resistance (+1)
6 Regeneration


Back to top Go down
HappyNoodleBoy
+1 Cammando!
+1 Cammando!
avatar

Posts : 776
Join date : 2010-04-29
Location : Over there

PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Tue Nov 22, 2011 12:10 pm

i will take +1 leadership

_________________
Back to top Go down
Physicist
Power house!
Power house!
avatar

Posts : 933
Join date : 2009-12-29
Location : Melbourne

PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Tue Dec 06, 2011 5:20 pm

I would like to choose from the Command Group.

Note: Please ignore a result of '2' as this does not apply to any model in the Daemons of Chaos Army Book.

_________________




Hornet wrote:
Ignore as I am a retard


Hornet wrote:
I'm literally gagging for one.


Hornet wrote:
Shamus of the prolapsed anus perhaps


OMNIS QVI CORVSCAT EST OR
Back to top Go down
http://www.TradeCardsOnline.com/user/physicist
Matt
Power house!
Power house!


Posts : 2550
Join date : 2010-01-05

PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Tue Dec 06, 2011 10:58 pm

I will take leadership because all the initiative in the world wouldn't speed up a Dwarf.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
Back to top Go down
gaz
Forum Douche'
Forum Douche'
avatar

Posts : 243
Join date : 2010-01-08
Location : small wet rock

PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   Wed Dec 07, 2011 10:29 am

thanks guys,

JD you got a 4 which is inspiringly brutal,+1 combat resolution. quite fitting for a deamon i thought Smile
Back to top Go down
Sponsored content




PostSubject: Re: Round 2 (Autumn) -BATTLES AND CONQUEST-   

Back to top Go down
 
Round 2 (Autumn) -BATTLES AND CONQUEST-
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Will it go round in circles.
» SCANDAL @ GirlsAward 2015 AUTUMN/WINTER
» Volcano v Highteous: Hilltop Club, Stonebridge.1986
» What's in your CD player/MP3 player?
» AUTUMN ANIME 2012

Permissions in this forum:You cannot reply to topics in this forum
Social Gaming Scene :: Archives :: Old shit-
Jump to: