After thursday 8th when all players have chosen their 'Strategic events' made their 'challenges'. each player will be randomly generated a 'campaign event' and 'revenue.' after this the battles will begin.
(Roll a 2d6 and consult the table below)
2 - UPRISING
The rebels are defeated, my Lord, but at great cost. Reduce this turns revenue by 4D6x10 Gold
3 - LOW MORAL
Gain 1 less empire point this turn, unless you achieve a solid victory or better.
4 - POOR DEFENSES
Opponents require 1 less Empire point to conquer 1 tile you control this turn.
5 - DISASTER
Disaster! You must roll a D6 for each Castle, City or Mine you control. On a roll of 1 it is destroyed.
6 - GOVERNMENT CORRUPTION
Dishonest bureaucrats fill their pockets at your Empire’s expense! You lose D6x10 gold this turn.
7 - ALL IS WELL
Nothing happens, all is well. how boring...
8 - ARMY DRAFT
Add 100 Gold to your Reinforcements this round
9 - MAGIC FLUX
Gain 1 extra power and dispel dice this turn.
10 - SUPPORT OF THE PEOPLE
Gain 1 extra empire point as long as you don’t lose your battle.
11 - SWEET HARVEST
We have a bountiful harvest, my Lord! Gain 4D6x10 gold.
12 - TREASURE TROVE
A truly wondrous discovery! Select any 1 common Magic Item to the value of 50 gold from the Rulebook. This item is available for your army this turn at no cost. This item costs zero points in all regards to list creation.
Every Empire generates revenue each round. they then pay their empire upkeep and any penalties incurred. Remaining gold is added to the treasury.
Cities Generate 1D6x10 gold per turn.
River Mines generate 2D6X10 gold per turn.
Mountain Mines generate 3D6X10 gold per turn.
Each player must pay 5 gold per tile in their empire. In addition to this they must pay 5 gold for each Castle, City or Mine they own.
You must pay off any economic penalties to your Empire that occurred as a result of campaign events this turn. if this takes the revenue generated this round into the negatives, then zero revenue is generated this round. Negative revenue is not deducted from existing treasury gold from previous rounds.
Any remaining gold is added to your empire treasury, this can be spent on reinforcements this round or saved for future rounds.