| Session 3 - 14/7/2012 - wtf! Thomastown P1 | |
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angry_dan Loves the cock
Posts : 427 Join date : 2010-10-11 Location : Cranbourne, australia
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Sat 21 Jul 2012 - 17:58 | |
| well im still looking into the use of my current resources to see if i would be able to take a truck if need be. it is possible i just need to work out what i need and how i would go about doing such a thing. | |
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Hornet OMGWTFBBQ!!!11!
Posts : 1159 Join date : 2009-12-29 Location : This unfortunately dull reality
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Sat 21 Jul 2012 - 18:56 | |
| Whilst Canyon is doing that I get on to Flux.
"Fluxette my pointy eared temptress. I like you plan thus far as to the point as it is at the moment. Do you want me to appropriate some current members of security staff and acquire, by means of polite suggestion, their current uniforms and/or SIN information (possibly their commlinks) to satisfy our present requirements?"
JD what do you actually need to get us in as security guards? I can make both me and Dash look like other people. If we could fund it through business expense I could make another sustaining focus to maintain a good disguise for the 2 of us. | |
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Physicist Power house!
Posts : 1069 Join date : 2009-12-29 Location : Melbourne
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Sun 22 Jul 2012 - 3:07 | |
| "If I started with a data search on the publicly available data of the access ID's on site I could sift down to find security types and capture their access ID's and mock a pretty average spoofed ID?"
[Matt you got any parameters you want to define here?]
"I could access their security and using the burner commlinks and our accumulated footage to edit the camera feeds to 'make you invisible' so to speak. Just don't leave anything behind and we're golden."
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Hornet OMGWTFBBQ!!!11!
Posts : 1159 Join date : 2009-12-29 Location : This unfortunately dull reality
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Sun 22 Jul 2012 - 9:59 | |
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Physicist Power house!
Posts : 1069 Join date : 2009-12-29 Location : Melbourne
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Sun 22 Jul 2012 - 10:27 | |
| "Shagrat, lock up your breakables, I'm coming over. I'll start my prep from your place, and see if I can't get a backdoor open in the Shin Han systems prior to the job." I'll access Canyon's nexus to start editing the footage that Dash and my Flying Eye have been collecting for use later. Once I am at Shagrat's place and have a soykaf I will attempt to compile and register another Machine Sprite R6. - Quote :
- Compiling 4 + Resonance 6 + Hot Sim bonus 2 = 12DP (13DP for Crack Sprites).
Registering 4 + Resonance 6 + Hot Sim bonus 2 =12DP(14DP for Machine Sprites).
Fade Resist 13DP. I will spend a point of Edge to re-roll misses on the registering roll. Depending on how this six hour meditation goes I may seek magical medical attention from Shagrat. Once I am rested and recovered I will attempt to compile a Sleuth Sprite R7, (optioning the Scan and Decrypt CF's), again spending a point of Edge this time on the compiling roll to re-roll misses. - Quote :
- Compiling 4 + Resonance 6 + Hot Sim bonus 2 = 12DP (13DP for Crack Sprites).
Registering 4 + Resonance 6 + Hot Sim bonus 2 =12DP(14DP for Machine Sprites).
Fade Resist 13DP. I will most probably require more medical attention at this point. The dice will decide. | |
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Hornet OMGWTFBBQ!!!11!
Posts : 1159 Join date : 2009-12-29 Location : This unfortunately dull reality
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Sun 22 Jul 2012 - 19:25 | |
| "And I'll see if I can't get a back door open, If you know what I mean".
We await those results. | |
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Physicist Power house!
Posts : 1069 Join date : 2009-12-29 Location : Melbourne
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Mon 23 Jul 2012 - 0:59 | |
| Ok, I'm gonna have a go at the rolling myself rather than make the GM do it for everyone's sake. Having instant results speeds up the processes. Matt feel free to chime in at any stage. Machine Sprite R6. Compiling 4 + Resonance 6 + Hot Sim bonus 2 = 12DP: - Physicist carried out 12 launched of one D6 :
- 2 , 6 , 4 , 6 , 5 , 5 , 3 , 4 , 2 , 5 , 2 , 4
VS. Sprite R6 = 6DP: - Physicist carried out 6 launched of one D6 :
- 5 , 5 , 3 , 3 , 3 , 2
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Fade Resist 13DP: - Physicist carried out 13 launched of one D6 :
- 2 , 5 , 4 , 5 , 5 , 2 , 3 , 4 , 1 , 3 , 3 , 4 , 5
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Next post for results! | |
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Physicist Power house!
Posts : 1069 Join date : 2009-12-29 Location : Melbourne
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Mon 23 Jul 2012 - 1:59 | |
| Well that went well. Compiling Net Hits = 3. This results in a new Machine Sprite Rating 6 with 3 tasks being compiled. I also resisted the fade DV 4. I will name him Hephaestus. Now on to the Registering of Hef the Machine Sprite R6 ( this will be good for a laugh). Registering 4 + Specialization 2 + Resonance 6 + Hot Sim bonus 2 = 14DP: - Physicist carried out 14 launched of one D6 :
- 1 , 2 , 1 , 4 , 6 , 3 , 1 , 1 , 4 , 1 , 5 , 5 , 6 , 2
VS. Sprite R6 x 2 = 12DP: - Physicist carried out 12 launched of one D6 :
- 6 , 2 , 3 , 1 , 4 , 5 , 5 , 3 , 4 , 6 , 5 , 4
.
Next Post for results! | |
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Physicist Power house!
Posts : 1069 Join date : 2009-12-29 Location : Melbourne
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Mon 23 Jul 2012 - 2:40 | |
| "Oh .. Hef .." Oh for crying out loud! Meh, I'm a terrible gambler. Also as far as results go; Flux: 4 ( Glitch ) VS Sprite R6: 5 (Fade DV10!!) I will repeal my initial statement of invoking Edge at this point to query with Matt as to the extent that this Glitch could effect these meditations. P.S. Shamus check of the Fade Resist DV10 !! How much drain does Heal cause? | |
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Matt Power house!
Posts : 2877 Join date : 2010-01-05
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Mon 23 Jul 2012 - 17:30 | |
| thats not a glitch,
A glitch is when at least half the pool is 1's with at least one hit.
Critical glitch is the same except with no hits. | |
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Matt Power house!
Posts : 2877 Join date : 2010-01-05
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Mon 23 Jul 2012 - 20:04 | |
| on an unrelated note,
If there is stuff you need me respond to please let me know, because i reread the thread and i have no idea whats going on. | |
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Physicist Power house!
Posts : 1069 Join date : 2009-12-29 Location : Melbourne
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Mon 23 Jul 2012 - 23:15 | |
| - Spoiler:
- Physicist wrote:
- Rough? ok...
- Pose Dash and/or Shagrat as security/staff.
- Have Canyon ready up the road in a vehicle of his choosing.
- As soon as we get the tip off, Flux (having already subverted matrix security) locates the crate.
- Information is shared and Canyon begins approach.
- Now a distraction may be used (minor). (Machine Sprite 'Gremlins')
- Our infiltrated agents co-ordinate the distraction/loading of crate to Canyon.
- Flux would supply support via jamming/spoofing and Machine Spirte Gremnlins spamming throughout the facility.
- Everyone leaves hastily but stealthily avoiding tails for at least an hour or two (time permitting).
- Call in the job and wait for instructions remembering;
- Quote :
- If an attempted drop off of the crate is made while the group is being closely perused by Shin Han employees or any other security or law enforcement group the contract will be terminated and no further payment will be made.
So all this is to happen lightning fast. Pretty much as soon as the crate is located, so - Quote :
- some time before COB on the 30th of June
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This is some 'A Team' shit right here!
P.S. Could Canyon not just walk up and steal their truck during distraction?
Thanks Matt for clarifying that! Well in that case I will re-instate my previously repealed statement of invoking Edge to re-roll misses on the registering roll. As I only scored 4 hits, then I will re-roll the remaining misses = 10DP: - Physicist carried out 10 launched of one D6 :
- 6 , 1 , 1 , 5 , 5 , 2 , 6 , 4 , 4 , 2
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Results next post! | |
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Physicist Power house!
Posts : 1069 Join date : 2009-12-29 Location : Melbourne
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Mon 23 Jul 2012 - 23:28 | |
| The breakdown: - Physicist wrote:
- Registering 4 + Specialization 2 + Resonance 6 + Hot Sim bonus 2 =14DP:
Physicist carried out 14 launched of one D6 (Image not informed.) : 1 , 2 , 1 , 4 , 6 , 3 , 1 , 1 , 4 , 1 , 5 , 5 , 6 , 2 = 4 Hits plus - Physicist wrote:
- As I only scored 4 hits, then I will re-roll the remaining misses = 10DP:
Physicist carried out 10 launched of one D6 (Image not informed.) : 6 , 1 , 1 , 5 , 5 , 2 , 6 , 4 , 4 , 2 = 4 Hits equals 8 Hits minus - Physicist wrote:
- VS. Sprite R6 x 2 = 12DP:
Physicist carried out 12 launched of one D6 (Image not informed.) : 6 , 2 , 3 , 1 , 4 , 5 , 5 , 3 , 4 , 6 , 5 , 4 Total = 5 Hits equals 3 Net Hits or 3 Tasks on my now registered R6 Machine Sprite 'Hef'. The only thing to do now is the dreaded Fade Resist roll. Fade Resist 13DP: - Physicist carried out 13 launched of one D6 :
- 6 , 4 , 2 , 6 , 3 , 4 , 4 , 2 , 4 , 6 , 6 , 1 , 6
VS. Drain Value 10 !!!
Results Next Post!
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angry_dan Loves the cock
Posts : 427 Join date : 2010-10-11 Location : Cranbourne, australia
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Mon 23 Jul 2012 - 23:43 | |
| canyon is going to have to ask mr grim for the truck security skeleton key to be able to simply walk upto a truck and steal it.
with all the things i have been asking from my lovely contact i think i may wait on this one seeing as though he cant drop everything just for me all the time.
i may do this at some point. i think i may try get me a smoking hot car first to get us kids around in.
i can on the other hand use an access id from another truck to hide the fact that its my truck. | |
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Physicist Power house!
Posts : 1069 Join date : 2009-12-29 Location : Melbourne
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Mon 23 Jul 2012 - 23:55 | |
| So 5 Hits VS. DV10 results in 5S applied to Flux's Condition Monitor. That's 5 Boxes on my Stun track. Half of my total. Incidentally it also causes knockdown so I would go from a sitting meditative position to laid out. "And incidentally Shagrat I DO know what's happening to my body when I'm not in it!"
"The Force Resonance is strong with this one. This sprite has some Chutzpah, I can tell you! Felt like we wrestled for an eternity and my body has definitely paid the toll. Hopefully we can put that to good use! So anyone other than Matt want to tell me how to go about healing my 5 Stun Boxes prior to the job? | |
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Physicist Power house!
Posts : 1069 Join date : 2009-12-29 Location : Melbourne
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Tue 24 Jul 2012 - 0:27 | |
| So page 252 SR4A states: - Quote :
- Characters with the First Aid skill may immediately help reduce the trauma of wounds (Stun or Physical). First Aid may only be applied within 12 hours of when the damage was taken. Roll a First Aid + Logic (2) Test, applying appropriate situational modifiers. (Characters using First Aid on themselves must apply their wound modifiers to the test.) Using the First Aid skill is a Complex Action, and takes a number of Combat Turns equal to the amount of damage the character is attempting to heal. Each net hit over the threshold reduces 1 box of damage. A critical glitch on a First Aid Test increases the damage by 1D3 boxes; time is increased accordingly.
The maximum damage healable with the First Aid skill is equal to the skill’s rating. First Aid may only be applied to a character once (for that set of wounds), and it may not be applied if the character has been magically healed. First Aid may also be used to simply diagnose a character’s health, the extent of wounds taken, or the effect of other ailments. The gamemaster sets the threshold as appropriate to the character’s health or affliction, and awards information appropriate to the net hits scored. This raises the questions that, a) could Shagrat use his R6 Medkit to apply first aid and b) could Xander R4 be tasked to assist Shagrat with diagnosing and treating me via the use of the Diagnostics power - Spoiler:
The Diagnostics power allows the sprite to evaluate the inner workings of an electronic device. The sprite must be present in the node of the device in question. The sprite can then assist someone using or repairing the device with a Teamwork Test. Make a sprite rating x 2 test; each hit adds 1 die to the character’s test to use or repair the item. The maximum dice bonus the character can recieve from the teamwork test is equal to that character’s skill.
I'll wait 'till Matt is read up to proceed.
Last edited by Physicist on Tue 24 Jul 2012 - 11:33; edited 2 times in total | |
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angry_dan Loves the cock
Posts : 427 Join date : 2010-10-11 Location : Cranbourne, australia
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Tue 24 Jul 2012 - 0:29 | |
| so shagrat. you know the best cure for a headache right? | |
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Matt Power house!
Posts : 2877 Join date : 2010-01-05
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Tue 24 Jul 2012 - 18:10 | |
| - angry_dan wrote:
- canyon is going to have to ask mr grim for the truck security skeleton key to be able to simply walk upto a truck and steal it.
You really need to re read our conversation regarding this before asking Mr Grimm. - Spoiler:
- Physicist wrote:
- So page 252 SR4A states:
- Quote :
- Characters with the First Aid skill may immediately help reduce the trauma of wounds (Stun or Physical). First Aid may only be applied within 12 hours of when the damage was taken. Roll a First Aid + Logic (2) Test, applying appropriate situational modifiers. (Characters using First Aid on themselves must apply their wound modifiers to the test.) Using the First Aid skill is a Complex Action, and takes a number of Combat Turns equal to the amount of damage the character is attempting to heal. Each net hit over the threshold reduces 1 box of damage. A critical glitch on a First Aid Test increases the damage by 1D3 boxes; time is increased accordingly.
The maximum damage healable with the First Aid skill is equal to the skill’s rating. First Aid may only be applied to a character once (for that set of wounds), and it may not be applied if the character has been magically healed. First Aid may also be used to simply diagnose a character’s health, the extent of wounds taken, or the effect of other ailments. The gamemaster sets the threshold as appropriate to the character’s health or affliction, and awards information appropriate to the net hits scored. This raises the questions that, a) could Shagrat use his R6 Medkit to apply first aid and b) could Xander R4 be tasked to assist Shagrat with diagnosing and treating me via the use of the Diagnostics power
The Diagnostics power allows the sprite to evaluate the inner workings of an electronic device. The sprite must be present in the node of the device in question. The sprite can then assist someone using or repairing the device with a Teamwork Test. Make a sprite rating x 2 test; each hit adds 1 die to the character’s test to use or repair the item. The maximum dice bonus the character can recieve from the teamwork test is equal to that character’s skill.
I'll wait 'till Matt is read up to proceed.
sure why not | |
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Hornet OMGWTFBBQ!!!11!
Posts : 1159 Join date : 2009-12-29 Location : This unfortunately dull reality
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Tue 24 Jul 2012 - 20:11 | |
| Why can't I just use the heal spell? | |
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Matt Power house!
Posts : 2877 Join date : 2010-01-05
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angry_dan Loves the cock
Posts : 427 Join date : 2010-10-11 Location : Cranbourne, australia
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Tue 24 Jul 2012 - 21:17 | |
| - Matt wrote:
- angry_dan wrote:
- canyon is going to have to ask mr grim for the truck security skeleton key to be able to simply walk upto a truck and steal it.
You really need to re read our conversation regarding this before asking Mr Grimm.
i wasnt going to ask him as of yet. but i will re read it before i do anything. also A+ for your dinosaur. | |
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Physicist Power house!
Posts : 1069 Join date : 2009-12-29 Location : Melbourne
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Tue 24 Jul 2012 - 21:29 | |
| As all good magicians know, you cannot magically heal Drain Stun Damage.
Last edited by Physicist on Wed 25 Jul 2012 - 4:46; edited 1 time in total | |
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Matt Power house!
Posts : 2877 Join date : 2010-01-05
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Tue 24 Jul 2012 - 21:41 | |
| - Physicist wrote:
- As all good magicians know, you cannot magically heal Drain Stun Damage.
What about Fade stun damage? | |
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Physicist Power house!
Posts : 1069 Join date : 2009-12-29 Location : Melbourne
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Tue 24 Jul 2012 - 21:53 | |
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Matt Power house!
Posts : 2877 Join date : 2010-01-05
| Subject: Re: Session 3 - 14/7/2012 - wtf! Thomastown P1 Tue 24 Jul 2012 - 22:11 | |
| - Physicist wrote:
- Fade works like Drain.
Yeah same mechanic design, out of interest tho can you cite a rule to back up what you have said? | |
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| Session 3 - 14/7/2012 - wtf! Thomastown P1 | |
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