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 Session 3 - 24/9/2011 - The Flop

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Matt
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Tue Sep 20, 2011 6:57 am

YoYo wrote:
I won't be attending this session, as there has been a change of plans

No dramas YoYo, thanks for letting me know.

VP if you need some sort of aid getting to the session let me know and we will sort something out.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
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HappyNoodleBoy
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Wed Sep 21, 2011 10:14 am

Oh. I shall also do during teh couple of days off what I forgot to do last session. Talk to father Nicolas about offering my services as a healer to any of his congregation. Donations are encouraged Wink

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Matt
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Thu Sep 22, 2011 1:13 am

HappyNoodleBoy wrote:
Oh. I shall also do during teh couple of days off what I forgot to do last session. Talk to father Nicolas about offering my services as a healer to any of his congregation. Donations are encouraged Wink

You are going to have to tell me exactly what you say to him in this situation.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Fri Sep 23, 2011 1:36 am

Ok guys session is tomorrow, get your dicks all polished up and ready. Any final questions or actions let me know ASAP.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Chris
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Fri Sep 23, 2011 2:44 pm

Matt wrote:
VP if you need some sort of aid getting to the session let me know and we will sort something out.

I got a social gathering brah sorry
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Physicist
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Fri Sep 23, 2011 3:29 pm

I has a cold, a sore jaw, missing tip of my finger but I will be there!

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Matt
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Sat Sep 24, 2011 5:58 am

Chris wrote:
Matt wrote:
VP if you need some sort of aid getting to the session let me know and we will sort something out.

I got a social gathering brah sorry

No worries, for some reason i thought you had signed up.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Mon Sep 26, 2011 12:09 pm

Ok good session guys even tho it was a bit lack luster on my behalf due to the cold.

Congratulations to JD on not dieng in or out of game for the first time in a session.

I will get some more stuff up once this cold pisses and i can think again.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Matt
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PostSubject: Re: Session 3 - 24/9/2011 - The Flop   Tue Sep 27, 2011 2:13 am

Alright fuck nuts for next session and from here on out when you sign up for a session you will all so be required to post your goal for the coming session.

For example;

Sawbones Chuck - "Figure out who keeps braking into my workshop!"


That would be an acceptable goal if Chuck was a PC but he is not, so fuck Chuck.

Unacceptable goals would be things like;

"Make some money."

"Try and find a cooler gun"

"Have a look around to see whats happening."

"Play with my nuts."

This is a player driven game, some of you have a lot of drive at the moment some of you don't. If your character doesn't have a solid goal then you will end up feeling left out of the spot light because im trying to react to what the players are doing rather then usher you down a pre-determined plot path.

You have had a poke around town now, you are starting to get a feel for the place think about things.

What does your character what?

What is he going to do about it?

I am all so considering dropping the group size down to 4ish and trying to run two sessions instead so players can get more time to focus on their goals.

Note: This will be the main determiner for your exp from this point on, i will make formal post in the house rules section this week but any exp i reward from this point on will be for either;

a. Good role-playing

and or

b. Making good progress or achieving a character goal.

You could be king dick in a shoot out or manage to take on 6 guys ina bar fight and win but it won't net you any exp if it doesn't get you closer to your goals.

_________________
A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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