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Matt
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PostSubject: House Rules   Wed Jul 03, 2013 6:05 am

This section is for recording house rules used in the ACKS game.

If you have any questions or querries please post them.

Characteristics generation:
 

Hit Points:
 

Experience Rules:
 

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Last edited by Matt on Fri May 29, 2015 4:47 am; edited 2 times in total
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Matt
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PostSubject: Re: House Rules   Wed Jul 10, 2013 1:06 pm

ok changed the character gen rules and added some exp house rules.

Any questions ask away.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
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Matt
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PostSubject: Re: House Rules   Wed Jul 17, 2013 8:00 am

Ok guy, i have an idea for a house rule but i would like your opinion first.

I call it the "You succeed, but..." rule.

Basically it will work like this.  

When making an attack or proficiency roll, if the roll fails by 5 or less, the player making the roll has the choice to still succeed but their is an added negative.

The player making the roll always has the choice if they wish to "succeed, but...".  They always have the option to just fail the roll.

The "but" will always be a negative of some kind depending on the situation which will be decided by me after the player has chosen to use the house rule or not.

This rule will not be available to NPC's or monsters unless they are under full control of a player (like hirelings during a combat).

An example of this would be:  Bill the fighter try's to hit the angry goblin he is fighting with his axe.  He needs to roll a 13 or more but unfortunately rolls an 11.  Bill's player decides to use the "you succeed, but..." rule.  The roll is a success and the damage is resolved as normal.  After this the DM declares that though Bills attack did manage to hit the goblin, he has over extended himself and is now more vulnerable to attacks up until his next round.

anyway, let me know what you think.

Edit: Also i added the MVP rule to the exp house rules section.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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Physicist
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PostSubject: Re: House Rules   Wed Jul 17, 2013 10:04 am

.

I like and dislike the MVP. I like the idea and I'll usually vote Shamus for his excellent roleplaying.

Most OSR RPG's already have sections for the GM governing arbitrary XP handouts for such circumstances.

If you feel ACKS is lacking there by all means add it. But if it already has it then I don't feel a need to 'double up'.

The "You succeed, but..." rule is quite interesting and I'm keen to see how much more we can ask the GM to fuck us with his devious takes on our retarded and poorly thought out plans. W00t!

My comments go here [meh].


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PostSubject: Re: House Rules   Wed Jul 17, 2013 10:40 am

I like all these rules with slight agreement with JD's point about MVP.
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Matt
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PostSubject: Re: House Rules   Wed Jul 17, 2013 11:12 am

Physicist wrote:
.

I like and dislike the MVP. I like the idea and I'll usually vote Shamus for his excellent roleplaying.

Most OSR RPG's already have sections for the GM governing arbitrary XP handouts for such circumstances.

If you feel ACKS is lacking there by all means add it. But if it already has it then I don't feel a need to 'double up'.

ACKS pretty much covers XP for completing encounters and finding treasure.  

Most OSR's didnt cover rp xp bonuses at all.

But now we have this, no double ups Very Happy

And besides, this isn't just for RP, its MVP overall.

PS. so the "You hit, but..." rule seems a posative.

I should point out in ACKS rolling a 1 is just a Failed attempt no mater what, it isn't a critical fail ie; something goes horribly wrong.

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A hundred years from now, D&D 99.5E will have pared the game down to four skills - Hurting, Breaking, Living, and Talking. Talking will be a dump stat for most classes.
-The Glyphstone
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PostSubject: Re: House Rules   Tue Jul 23, 2013 12:04 pm

.

Matt wrote:
I should point out in ACKS rolling a 1 is just a Failed attempt no matter what, it isn't a critical fail ie; something goes horribly wrong.

But he'd like to point out that implementing this rule could introduce such effects should the player choose so.

Razz  Razz  Razz  Razz

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